-
June 19th, 2024, 19:16 #111
- Join Date
- Apr 2020
- Posts
- 2
Ohh! Very appreciated!
Cris.
-
June 19th, 2024, 22:51 #112
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 47
Simpe,
Many thanks. After a 'rebuild' of all the PCs (Delete and then from scratch drag across their Abilities , Powers etc) then errors stopped, which is good.
Our next game is Monday, so will let you know how that goes but grateful for this fix.
btw, re the advantage being automatically selected, it would be *really* helpful for the two diamonds on combat tracker (under effects) to be a much brighter colour when selected,
At present, they look almost identical turned on or off, so hard to even spot when advantage has suddenly triggered.
Cheers
Andy
-
June 26th, 2024, 23:00 #113
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 47
So the game on Monday did not go well - we abandoned the game after many issues.
The character sheets were not working well - rolls of skills or stats etc causing a massive slowdown.
(dice rolls taking minutes to appear, so I assume some recursive issues or similar)
Assuming (possibly incorrectly) that issues related to character sheet / links or refs to now updated skills / powers etc,
I tried building one of characters from scratch, see below to see if you can reproduce the error
Note: Running PC, ultimate license, and no extensions
Step 1) As always, good hot cup of coffee
Step 2) Create a new character / name the character
Step 3) Set stats (for completeness, Acc 9, Cun 10, Dis 11, Per 5, Qui 7, Res 10, Str 13, Vig 15)
Step 4) Add Beast lore to character (dragged from right hand menu onto character sheet)
STep 5) Select master level, and selected 'Beast' as the type of creature.
Step 6) Noted no box below to make a 'know monster' roll, or whatever it was called, that was present before update
Step 7) Clicked on the red box to right of the 3 pips indicating master level (the link to record re Beast Lore)
Step 8) Dialog box with beast lore stats appeared *but* also errors, which are below ....
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) charsheet.id-00002.attributes.accurate.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.cunning.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.discreet.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.persuasive.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.quick.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.resolute.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.strong.score)
[6/26/2024 10:14:26 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00002.attributes.vigilant.score)
[6/26/2024 10:14:32 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node
[6/26/2024 10:14:32 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node
Happy for advice / additional info required. Grateful of any help
This is only one of a number of errors that we ran into when we started to play - we were trying to play initially rather than in 'diagnostic mode',
which given the number of systems engineers in the game could have been a hoot.
I will try and provide a detailed list of the other issues encountered, in the next week or so - we have switched to playing Shadow of the Demon Lord for a bit
while issues resolved / until everything a bit more stable.
Querstion to other players - Anyone playing Symbaroum right now without issues (with latest updates)
I look forward to your help, Simon.
Cheers,
Andy
-
June 28th, 2024, 23:44 #114
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,734
I've sent the link to the DLC developers.
When I created a new character and followed your steps, I did not see that warning/error issues, but I did not see the extra boxes either and received one "could not find ability node" error message.
Do you have any extra subfolders in your rulesets folder (i.e. Symbaroum) that might be overriding; or any extensions loaded?
Regards,
JPG
-
June 29th, 2024, 08:16 #115
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 47
JPG/Simon
Thanks for looking into this Moon Wizard.
Funnily enough, I had some time last night so tried to do reproduce the wider set of errors we experienced on Monday (which were totally show stopping).
When I recreated all the PCs (again) but without ever opening up the ‘old’ PCs linked to the ‘before update’ abilities etc, everything now appears to be ok.
Previously I still had the old PCs sheets in the Party and also CT, otherwise no idea why everything appears ok now.
So sorry for the false alarm. Assume nothing to fix for now and will attach full set of logs generated by FGU if we do
have any other issues.
Cheers,
Andy
-
June 29th, 2024, 08:58 #116
High Templar
- Join Date
- Apr 2018
- Posts
- 155
Hi Andy,
Glad to hear that the issues were resolved when recreating the characters. Maybe there's some incompability with old data. I would probably be able to have a fixup-step for it if I knew exactly what it was that broke. I think I might have some time the coming week and I'll prioritize other known bugs (I think that advantage is auto-selected in CT now somehow), and if I get more time I'll try to see if I can find any backwards compability issues.
Thanks,
Simon
-
June 29th, 2024, 23:25 #117
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 47
Just been testing Symbaroum with friends tonight .... and I'm afraid things are still quite broken
Firstly, the problem doesn't manifest itself on the GMs instance of Fantasy Grounds (hence my mistaken belief above that all is ok)
Tonight we did the following
1) Strong coffee (naturally)
2) I created an entirely new Symbaroum Campaign, with no extensions enabled (to ensure nothing in my campaign causing the issue)
3) I (as GM) created a test character, and set attributes *only*, i.e. didn't add any items, skills, powers etc
4) We all opened our console windows /Console
5) As soon as one of my players opened the test character, everyone immediately received the following in console windows ......
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.accurate.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.cunning.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.discreet.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.persuasive.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.quick.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.resolute.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.strong.score)
[6/29/2024 11:15:57 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (charsheet.id-00001.attributes.vigilant.score)
Sorry JPG/Simpe but it looks like I do need some help after all
Help gratefully received
-
Today, 05:39 #118
High Templar
- Join Date
- Apr 2018
- Posts
- 155
Hi Andy,
That seems weird, it doesn't seem like the nodes I've been working with earlier either. However, I will take a look at it as soon as I have time.
Thanks,
Simon
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks