Thread: 5E - StealthTracker
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June 11th, 2023, 19:15 #101
The issues were mine; should be all good now, thanks!
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June 11th, 2023, 19:17 #102
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November 5th, 2023, 18:52 #103
Updated StealthTracker to v3.16 to have an option to frame the chat message using a chat frame style. The options are none (default), chat, story (looks like chat but wider), and whisper (my favorite and the most differentiating). This will help frame the sometimes long StealthTracker output in hopes to make it easier to follow. It's live on the Forge and GitHub. Enjoy.
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April 27th, 2024, 03:58 #104
- Join Date
- Jul 2022
- Posts
- 63
I just love the Stealth Tracker. I heard Mr.DDT on Discord mention--back in 2022--that the ST co-ops the Saving Rolls. I think I've experienced that. Is that still the case?
Thanks for the increadible access to info with this Ext.
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April 27th, 2024, 04:03 #105
Hey, that makes me happy. Thanks! I'm not sure I understand the co-op the Saving Rolls, but I just look for when a Stealth roll is made and assign it to the CT actor with an effect. Then, as the turns go by in the Combat Tracker, I compare that number in the effect to all those various scenarios. I hope that helps answer your question.
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June 26th, 2024, 02:42 #106
I think I found a bug. When I apply the effect: "Silvery Barbs; ADVATK; ADVSKILL; ADVCHK; ADVSAV" (DUR=1 min, expires next roll) from the actions tab of a character sheet to a target, as soon as the CT moves to the target the effect expires. It does not do this with no exts loaded. Also, If I only apply "Silvery Barbs; ADVATK; ADVSAV" it works as expected.
Last edited by nephranka; June 26th, 2024 at 02:45.
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June 26th, 2024, 02:44 #107
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June 26th, 2024, 02:46 #108
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June 26th, 2024, 04:51 #109
Wow... you are good nephranka! There was 100% a bug... I was calling EffectManager5E.hasEffectCondition() which indirectly has a condition that can expire effects. I replaced those with calls to EffectManager.hasEffect() instead, which doesn't have that side effect.
Go ahead and pull the latest from Forge and verify that your issue is fixed (it is in my testing).
Nice Catch and Thanks Again,
Justin
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June 26th, 2024, 04:56 #110
My build tool didn't pull some things into the archive... lemme fix that up real quick. Sorry about that.
Edit: Ok, should be good with v3.17 on the Forge. Lemme know if you have more issues with it.Last edited by JustinFreitas; June 26th, 2024 at 05:28.
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