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  1. #1481

    Vehicle mods not working

    Found a problem: while vehicle was created by myself from character inventory - i can add and remove mods from items "on the fly". However while trying to utilize basic vehicles from core/armory - no "drag and drop" functions work. No mods, no grafts, nothing. Not even when i myself create a vehicle npc.

    Is there a fix?
    Last edited by ValerianMemsk; June 25th, 2024 at 11:40.

  2. #1482
    Quote Originally Posted by ValerianMemsk View Post
    Found a problem: while vehicle was created by myself from character inventory - i can add and remove mods from items "on the fly". However while trying to utilize basic vehicles from core/armory - no "drag and drop" functions work. No mods, no grafts, nothing. Not even when i myself create a vehicle npc.

    Is there a fix?
    You might need to provide me with the exact steps you are doing and what you are trying accomplish. I tested adding grafts and weapons to a vehicle record on the character sheet and I'm not seeing an issue with that process.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1483
    Yeah, the ones from character sheet is working ok.
    BUT try to take one from NPC section, like from core book, transfer it to character inventory, and then try to add some mods.
    That specific way of doinfg it does not work for me.
    That what i ment.

    And even if i myself create new npc-vehicle it will still not support any mods after being added to character's inventory.

  4. #1484
    Oh that is expected. The reasoning is NPC Vehicle stat blocks are not made using PC vehicle rules. It doesn't know what grafts and mods to recreate the NPC stat block. This makes recreating the PC version of it near impossible. Weapons are still able to be dropped. If you want that level of detail, it would be best to recreate the vehicle as a PC vehicle by creating a blank vehicle in the character sheet inventory and building using the PC vehicle rules from Tech Revolution.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1485
    Yeah, figured it out.
    Created a special "Vehicle Seller" PC to store custom vehicles.

    Thank you for clarification.

  6. #1486
    No worries, I just couldn't figure a better way since the two systems are so vastly different.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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