Thread: Delta Green Extension - Revised
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June 22nd, 2024, 21:02 #51
Will this extension work in CoC 7e without any issues if you add that tag in the xml?
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June 23rd, 2024, 14:14 #52
No, I tried, it doesn't seems to work.
Speaking of Delta Green there is a nice pdf bundle on HUMBLE BUNDLE
And... Whaooo, there are lots of very cool assets!
Including "Assets: Murder Board 1" that is like my Forge extension Strings and Pins
I thought I was the first human in the RPG history to have this idea... Silly meLast edited by Egheal; June 23rd, 2024 at 14:29.
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Yesterday, 17:58 #53
No, CoC 7E is an encrypted ruleset which prevents me from breaking it apart and seeing how the parts talk to each other. While 6e is a paid ruleset, it's unencrypted, allowing me to unzip it and look at the pieces.
My preference would be just to create a new system, say - based off of the Cthulhu Eternal - Modern Age SRD, and then modify THAT for Delta Green. But I was told that was verboten.
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Yesterday, 18:32 #54
Supreme Deity
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If the ruleset does not mention a system by name or contain any non-SRD material, it can always be created and hosted from the Forge.
Regards,
JPG
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Today, 02:34 #55
In what way is it verboten?
The CE SRD page reads:
"Each SRD is a PDF of approximately 100 pages, the contents of which are fully Open Content and released under the (Wizards of the Coast) OGL. That means you can use the material in any way you wish, whether it’s simply using the rules as written to run a scenario of your own devising, or borrowing substantial parts of the game mechanics (or the whole thing!) to form a platform for a brand new RPG you want to build."
You just need to comply with the OGL.
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Today, 06:05 #56
I was just thinking change the rulesets the extension will load in to allow it to be opened in CoC7e.
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Today, 06:34 #57
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