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  1. #51
    Will this extension work in CoC 7e without any issues if you add that tag in the xml?
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  2. #52
    No, I tried, it doesn't seems to work.
    Speaking of Delta Green there is a nice pdf bundle on HUMBLE BUNDLE

    And... Whaooo, there are lots of very cool assets!
    Including "Assets: Murder Board 1" that is like my Forge extension Strings and Pins
    I thought I was the first human in the RPG history to have this idea... Silly me
    Last edited by Egheal; June 23rd, 2024 at 15:29.

  3. #53
    Quote Originally Posted by Jiminimonka View Post
    Will this extension work in CoC 7e without any issues if you add that tag in the xml?
    No, CoC 7E is an encrypted ruleset which prevents me from breaking it apart and seeing how the parts talk to each other. While 6e is a paid ruleset, it's unencrypted, allowing me to unzip it and look at the pieces.

    My preference would be just to create a new system, say - based off of the Cthulhu Eternal - Modern Age SRD, and then modify THAT for Delta Green. But I was told that was verboten.

  4. #54
    If the ruleset does not mention a system by name or contain any non-SRD material, it can always be created and hosted from the Forge.

    Regards,
    JPG

  5. #55
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    Quote Originally Posted by Mach5RR View Post
    No, CoC 7E is an encrypted ruleset which prevents me from breaking it apart and seeing how the parts talk to each other. While 6e is a paid ruleset, it's unencrypted, allowing me to unzip it and look at the pieces.

    My preference would be just to create a new system, say - based off of the Cthulhu Eternal - Modern Age SRD, and then modify THAT for Delta Green. But I was told that was verboten.
    In what way is it verboten?
    The CE SRD page reads:
    "Each SRD is a PDF of approximately 100 pages, the contents of which are fully Open Content and released under the (Wizards of the Coast) OGL. That means you can use the material in any way you wish, whether it’s simply using the rules as written to run a scenario of your own devising, or borrowing substantial parts of the game mechanics (or the whole thing!) to form a platform for a brand new RPG you want to build."
    You just need to comply with the OGL.

  6. #56
    I was just thinking change the rulesets the extension will load in to allow it to be opened in CoC7e.
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  7. #57
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    Quote Originally Posted by Jiminimonka View Post
    I was just thinking change the rulesets the extension will load in to allow it to be opened in CoC7e.
    The code in 6E and 7E differs greatly.
    There is very little code overlap.

  8. #58
    I misunderstood one of your comments from last year about copying CoC6 wholesale when creating a ruleset.
    I am currently building out a Cthulhu Eternal: Modern Ruleset based of the CE SRD. This is a LOT closer in functionality to Delta Green than CoC6. So, when I'm done, I can modify the extension to use CE:M as the base instead.

  9. #59
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    Hi Mach5RR

    The SRD comes with an OGL so you are OK on that front.
    Game mechanics in general are not protected so you are OK on that front.

    The code in the 6E ruleset is copyright of SmiteWorks.
    In general SW are OK with people re-using code sections from their rulesets for new rulesets.
    Copying the ruleset en masse however would require specific permission from SW.

    I hope that helps clarify things?

  10. #60
    I have (mostly) created the Cthulhu Eternal ruleset based off of the Cthulhu Eternal SRD.
    I have setup a new thread over at Cthulhu Eternal Ruleset
    Please look at it and tell me what you think. The rules are a lot closer to Delta Green, (using what they call the Misery Engine), and my plan is to switch Delta Green to being an extension of it vs CoC6e.

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