Thread: 5E - Kit'N'Kaboodle
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April 29th, 2024, 11:55 #391
- Join Date
- Jan 2021
- Posts
- 224
M&Unique has produced some of the most useful extensions for FGU and I've been spoiled by the likes of KNK. I know he's busy, but I will be incredibly thankful once KNK is fixed. I and my players lean heavily on his work.
lol/no
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April 29th, 2024, 13:27 #392
And to whomever else in may concern...
Workarounds till KNK gets fixed
1: Error pop ups. Use '/console skip' to get rid of the error pop ups.
2. Items Editing. You can still edit Item powers.
3. Spells/Powers Editing. Use the Old Ways... For things you already have in the spells reference window, you can copy the spell from the Spells Reference in a character (I use a dedicated blank character for this). You can edit the spell's actions from there. Once you are ready, you can delete the original spell from the Spells Reference, and drag the edited version to the spells reference. It will keep all the actions.
For new powers/spells, you can likewise create a new spell/power in a character, write up its descriptions, code its action buttons, and drag it in the spells ref.
4. NPC Inventories. That one's broken, and sadly there's not much you can do about this other than manually adding an item's powers to an NPC.
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May 1st, 2024, 18:13 #393
- Join Date
- Jul 2022
- Posts
- 60
Your list of 4 workarounds is a great resource as we all work to continue using the unique and amazing properties of the K'nK extension. I've been limping through, as well, and your suggestions about how to modify spells and still have them function is a lifesaver.
As to #4, I've been able to make the NPC Inventories work with my own workaround. I have noticed that when I try to drop an Item into inventory it won't do it at all, until I've moved the Item into a newly made Campaign-specific heading of the Items tab. Once I do that, I can drop the Item and it will even do the "carried" function and move the item into the NPC Actions tab (this might come from the Equipped Effects ext, though). Looking back, this function seems a bit hit-and-miss, but it's easy enough to just drag the item into the NPC actions without the "carried" function, and it works fine that way.
Let me know if this works for anyone else. If it requires some other tweak that I'm doing without realizing it, I'll look into that and see what's going on. I just did this yesterday, creating a Rogue NPC and adding specific daggers to the inventory. The daggers then appeared in the Actions portion. Also, when I "kill" the NPC the inventory "drops" as LOOT re the Map Parcel's extension.
Thanks for all the great info!Last edited by Gawain the Great; May 1st, 2024 at 21:32.
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May 4th, 2024, 20:08 #394
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May 19th, 2024, 14:45 #395
- Join Date
- Jul 2018
- Posts
- 228
Any update on a permanent fix for this one? Just checking in.
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June 9th, 2024, 20:52 #396
- Join Date
- Jul 2018
- Posts
- 228
Please please, can someone maybe package the updates that were done so this is at least semi-usable? I saw there are some work arounds to help this extension, I am most concerned with the PC magic item component vs. NPC? Help :-(.
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June 10th, 2024, 18:51 #397
- Join Date
- Nov 2019
- Posts
- 138
There haven't been any updates done to K&K. While Ryan was able to update some of the other M&U extensions to make them usable, K&K relies much more heavily on UI components. Although M&U had said they were trying to free up some time to get this taken care of, it is still outstanding.
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June 23rd, 2024, 01:30 #398
- Join Date
- Jun 2017
- Posts
- 40
I've had a go at updating the UI for KitNKaboodle as a learning exercise. If you want to try out the attached update you're welcome to. I haven't used the extension extensively so I don't know everything it does. One thing I will note though, is that the Encumbrance for NPCs is not updating automatically. If you close the record and open it again it will force an update. And obviously it's not on the forge, so you will need to copy it manually into your extensions folder.
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June 24th, 2024, 23:49 #399
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June 25th, 2024, 13:38 #400
Seems to mostly work, great job!
Although I'm running into errors when I open a feats/features/traits window in the player Abilities tab, or from the details of a race or class, and it doesn't seem to function in those windows.
(Tested in an empty campaign with only this extension loaded.)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] Script execution error: [string "KitNKaboodle:..cripts/insetcontentframe.lua"]:11: attempt to index global 'contentframe' (a nil value)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control (actions) anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
[6/25/2024 8:29:15 AM] [ERROR] window: Control () anchoring to an undefined control (contentframe) in windowclass (ref_ability)
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