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  1. #551
    Quote Originally Posted by MrDDT View Post
    That would make a 12 dmg slashing attack do 6 damage, instead of 12.
    So it would work for anything that was 6 damage slashing or less, but anything above it, it wouldn't work.
    Right. I was replying to Ryan's !magic statement.

  2. #552
    Version Update: v.5.33

    Fixed: ADVCOND not working properly

  3. #553
    Is there a way to cause an effect to be removed if the target is Incapacitated? I had thought (E) did this, but it turns out I was incorrect, and it removes it only when the target hits 0 hp, which is useful, but doesn't cover all use cases. There are a lot of abilities that expire when the target is Incapacitated. The same is true for any creature Concentrating on a spell... would be useful to have. Doubly so if it checked for all other conditions that inflict Incapacitated as part and parcel of their whole deal (Paralyzed, Stunned, and Unconscious)

  4. #554
    There is no method to remove an effect based on defined conditions like you mentioned.

  5. #555
    Quote Originally Posted by rhagelstrom View Post
    There is no method to remove an effect based on defined conditions like you mentioned.
    Rats

  6. #556
    Quote Originally Posted by rhagelstrom View Post
    There is no method to remove an effect based on defined conditions like you mentioned.
    There is a REMOVE effect for 3.5e / PF:
    https://forge.fantasygrounds.com/shop/items/407/view

    Not sure how complicated it is to adopt for 5e.
    You might test in 3.5e with BCE and a combination of EXPIREADD which adds an effect to REMOVE your effect first to see if this gets you what you need.

    But I have to agree with Ryan: I do not see a possibility to automatically add a (REMOVE) effect when a condition is added to a character (except perhaps with Equipped Effects extension).

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