Thread: 5E - Better Combat Effects Gold
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June 18th, 2024, 18:51 #551
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June 20th, 2024, 19:13 #552
Version Update: v.5.33
Fixed: ADVCOND not working properly
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June 21st, 2024, 01:43 #553
- Join Date
- Feb 2021
- Posts
- 107
Is there a way to cause an effect to be removed if the target is Incapacitated? I had thought (E) did this, but it turns out I was incorrect, and it removes it only when the target hits 0 hp, which is useful, but doesn't cover all use cases. There are a lot of abilities that expire when the target is Incapacitated. The same is true for any creature Concentrating on a spell... would be useful to have. Doubly so if it checked for all other conditions that inflict Incapacitated as part and parcel of their whole deal (Paralyzed, Stunned, and Unconscious)
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June 21st, 2024, 18:33 #554
There is no method to remove an effect based on defined conditions like you mentioned.
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June 22nd, 2024, 00:58 #555
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June 22nd, 2024, 09:44 #556
There is a REMOVE effect for 3.5e / PF:
https://forge.fantasygrounds.com/shop/items/407/view
Not sure how complicated it is to adopt for 5e.
You might test in 3.5e with BCE and a combination of EXPIREADD which adds an effect to REMOVE your effect first to see if this gets you what you need.
But I have to agree with Ryan: I do not see a possibility to automatically add a (REMOVE) effect when a condition is added to a character (except perhaps with Equipped Effects extension).
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