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June 12th, 2024, 23:06 #1481
There have been issues with the leveling system. I'll take a look. Might be lagging a level behind.
Dominic Morta
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June 16th, 2024, 23:37 #1482
- Join Date
- Jun 2018
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RE: Alien Archive 1 GM side
Expected Behavior. Correct terms used, and correct calculations for NPC's (specifically elementals)
Noticed Behavior. For the "tiny air elemental" it has the Offense ability, whirlwind (4d6+8 B). This should be scaled, so the same Damage, as it's "slam" attack. 1d6+3 The other Air elementals, DONT have an offensive ability listed. they should also be scaled to their Slam attack's damage. PER: The amount of damage the whirlwind deals should be the same as the creature's standard melee damage. Referenced from: https://aonsrd.com/UniversalMonsterR...Name=Whirlwind (under guidelines)
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June 16th, 2024, 23:43 #1483
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June 20th, 2024, 01:15 #1484
My players leveled up to 4 and were prompted for an Ability Score Increase. ASI should be level 5 as I am reading the Core rulebook. (every 5 levels)
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June 20th, 2024, 04:42 #1485
I'm still looking into the leveling system as I mentioned in a previous post.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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June 21st, 2024, 09:55 #1486
I believe I found the issue. I will be pushing an update with the next weekly update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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June 25th, 2024, 11:20 #1487
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- Jan 2024
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Vehicle mods not working
Found a problem: while vehicle was created by myself from character inventory - i can add and remove mods from items "on the fly". However while trying to utilize basic vehicles from core/armory - no "drag and drop" functions work. No mods, no grafts, nothing. Not even when i myself create a vehicle npc.
Is there a fix?Last edited by ValerianMemsk; June 25th, 2024 at 11:40.
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June 25th, 2024, 12:49 #1488Dominic Morta
Ruleset Developer
Smiteworks
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June 25th, 2024, 12:55 #1489
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Yeah, the ones from character sheet is working ok.
BUT try to take one from NPC section, like from core book, transfer it to character inventory, and then try to add some mods.
That specific way of doinfg it does not work for me.
That what i ment.
And even if i myself create new npc-vehicle it will still not support any mods after being added to character's inventory.
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June 25th, 2024, 13:11 #1490
Oh that is expected. The reasoning is NPC Vehicle stat blocks are not made using PC vehicle rules. It doesn't know what grafts and mods to recreate the NPC stat block. This makes recreating the PC version of it near impossible. Weapons are still able to be dropped. If you want that level of detail, it would be best to recreate the vehicle as a PC vehicle by creating a blank vehicle in the character sheet inventory and building using the PC vehicle rules from Tech Revolution.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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