Starfinder Playlist
  1. #1471
    When providing feedback or reports of issues, it's best to provide exact steps to replicate. Other factors might be involved that might go unnoticed to find the culprit. Also lets me (or other developers) set up a test scenario to find where it's breaking down. Can you elaborate on your report for me and give me exact conditions for this issue?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #1472
    I believe I may have found the issue. I saw the AC fields were not updating correctly when the encumbered and overburdened conditions are on the actor. I will push an update with the weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1473
    Quote Originally Posted by Markimedes View Post
    Adding an NPC as an ally removes effects:

    Following the only way that seems to work for giving a specific player access to a specific ally token, I dragged an NPC into a player's "Allies" tab. I've used an Akata as an example. If I drag the Akata to the combat tracker, you can see it brings in all the immunities. If I drag it into Allies, and then into the combat tracker to give the player access to the token, most of the effects get removed.

    Attachment 61032
    I tested this and was not able to see this happening with my current version. I would suggest trying again after the update that is going out with the weekly updates and see if you can replicate again.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1474
    Ability Increase buggy:
    According to Table 2-4, the second Ability Increase should be at Level 10.
    My players leveled up to Level 9 and the window for the Ability Increase popped up.
    Confirmed with a test character.
    42

  5. #1475
    There have been issues with the leveling system. I'll take a look. Might be lagging a level behind.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #1476
    RE: Alien Archive 1 GM side

    Expected Behavior. Correct terms used, and correct calculations for NPC's (specifically elementals)

    Noticed Behavior. For the "tiny air elemental" it has the Offense ability, whirlwind (4d6+8 B). This should be scaled, so the same Damage, as it's "slam" attack. 1d6+3 The other Air elementals, DONT have an offensive ability listed. they should also be scaled to their Slam attack's damage. PER: The amount of damage the whirlwind deals should be the same as the creature's standard melee damage. Referenced from: https://aonsrd.com/UniversalMonsterR...Name=Whirlwind (under guidelines)

  7. #1477
    I guess the forums do not think I am human. I will take a look and get it fixed. Thanks for reporting this.

    Madman..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  8. #1478
    GregRex's Avatar
    Join Date
    Jun 2018
    Posts
    512
    My players leveled up to 4 and were prompted for an Ability Score Increase. ASI should be level 5 as I am reading the Core rulebook. (every 5 levels)

  9. #1479
    I'm still looking into the leveling system as I mentioned in a previous post.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1480
    I believe I found the issue. I will be pushing an update with the next weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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