Thread: 5E - Better Combat Effects Gold
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May 22nd, 2024, 17:51 #541
Version Update: v5.30
* Feature: Conditional operator logical OR. Will OR IF conditional statements when in succession can chain together. IF: CUSTOM(tic); OR; IF: CUSTOM(toc); ADVATK
* Feature: Conditional ELSE. See documentation for details
* Fixed: Conditions in effects added by SAVEADD, SAVEADDP, where not picked up for save vs condition
* Fixed: HEAL self is back
* Fixed: DMGO* and REGEN* tags applying from wrong source
Happy Birthday Grim Press
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May 22nd, 2024, 22:56 #542
Is it possible to express the following in BCEG? I think the best I can do is a conditional with HP percentage (WOUNDS) and damage type...
"
While wearing this armor, if you would take 6 or less nonmagical slashing damage before resistance is applied, you take none of that damage instead.
"
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May 22nd, 2024, 23:23 #543
Not sure if you know about the DT function in FGU basic tools for 5E.
Example
DT: 6 slashing
However, I don't think you can do multi damage type of !magic with it for some reason (maybe a bug).
It's called damage threshold. Also it is applied after resistance based on the damage they would have really taken.
This might be a good place to start doing some of what this armor feature does.
What it does is, if you take less than 6 slashing (in the example) you would take 0, if you took 7 slashing, you would take the full amount of 7 slashing.
If you are looking for a more of a basic DR (damage reduction), you can use the BCEG coding DMGR, which does accept !magic as a feature.-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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May 23rd, 2024, 21:46 #544
Hahaha! I made this too complicated, sounded like it was a task that required some extra help and didn't bother looking at the base functions. Thanks,
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May 25th, 2024, 10:33 #545
Many thanks, I can confirm my issue is fixed now!
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May 28th, 2024, 15:01 #546
Hotfix v5.30.2
Fixed: Issue with conditionals sometimes not evaluating correctly
Make sure you update to v5.30.2 otherwise you make get incorrect evaluations with IF/IFT
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June 17th, 2024, 16:04 #547
Version Update v5.32
Feature: DMGR will accept a decimal value between 0 and 1 to reduce raw damage (before resistances) by a percentage
Fixed: Script error when attacking actor on different map
Fixed: OBSCURED: darkness not working for darkvision
On a side note Grim Press is in the process of updating the 5eAE modules for the most accurate play of 5E rules on any VTT. This is a work in progress and as an example the DMGR change was needed to correctly automate shield guardian, which will be coming to you shortly. If you haven't updated your 5eAE modules lately, you should. There are a bunch of new AURA codings and other changes to provide more accurate automation. You can find the 5eAE packages on DMs Guild. They will not migrate to the forge because of IP reasons.
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June 18th, 2024, 05:02 #548
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June 18th, 2024, 10:37 #549
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June 18th, 2024, 18:38 #550-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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