Thread: Mutant Year Zero
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February 20th, 2023, 22:03 #31
To which dice - there are three different dice in MYZ.
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April 29th, 2023, 07:37 #32
Hey! Nice work here and thay you so much for let me notice regarding this ruleset
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June 16th, 2024, 22:17 #33
I'm sorry if I am being dumb but I own this ruleset in the Forge but I don't know how to create a campaign as I don't ruleset in my list?
MY0 Own.jpg
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June 16th, 2024, 23:53 #34
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June 17th, 2024, 18:43 #35
Thank you and yes I did that but I don’t see that ruleset? I will check again tonight to make 100% sure.
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June 17th, 2024, 20:48 #36
Ok I just updated again and checked and I could not seeing the ruleset. I did notice however that the updater said and I had 9 Forge products and this ruleset was the 10th. So I disabled and enabled it, ran the updater and it worked and I could create a campaign.
However, I got the following errors when the campaign started.
MY0 Errors.jpgLast edited by IamGrays; June 17th, 2024 at 21:21.
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June 18th, 2024, 00:05 #37
Thanks for the report.
I will try to get to those.
You can probably still use the ruleset with those errors.
The first might require a right click and close as the button wont work and the second error only occurs at table load.
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June 18th, 2024, 07:53 #38
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June 23rd, 2024, 23:12 #39
Trying the ruleset
So I tried this with the errors and it does seem to work ok. We did our first session tonight and it was fun and will playing each Sunday now for the next 10-12 weeks (we have a plan to try and play a bunch of different games for while).
I did notice another small issue. You can double click the number on Agility, Wits and Empathy to get the required dice at the top but this doesn't work with Strength. Not the end of the world again as you can manually add the dice but I thought if you were fixing the other issues you might want to do this as well?
We are actually playing MY0 GenLab Alpha which is based on MY0 and I am thinking of creating an extension to relabel some of the heading (eg. Empathy becomes Instinct, Mutant Points becomes Feral Points and so on) if you are ok with that?
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June 24th, 2024, 00:01 #40
OK I have fixed 4 issues and uploaded to Forge.
The problem is there was some data being created incorrectly - Skills Description did not have a valid data type in the database.
To stop getting the error when you open a Skill you will need to do the following:
Open Skills campaign tool and delete all skills.
Reload the GM tabletop.
Either create new characters (open old one and new one and just copy everything across
or
Accept you will get an error when you open Skills on the Character sheet.
The only thing that doesnt display is a generic description (See reference manual)
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