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June 15th, 2024, 17:28 #11
- Join Date
- Dec 2016
- Location
- Nashville, TN
- Posts
- 232
This is awesome. When I run larger dungeons, I like to place all encounters at the beginning and have some of the npcs patrol (instead of running random encounters). With this was around a few years ago, lol.
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June 15th, 2024, 22:18 #12
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 961
This is pretty awesome, but a question came up when i was testing by myself with running two instances of FGU (one connecting as localhost). I tried to get a token to move every second, but it was stuck in place. Is this another sideeffect of the heartbeats or timers not really running unless another user connects in to FGU?
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June 15th, 2024, 23:29 #13-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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June 16th, 2024, 02:11 #14
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 961
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June 17th, 2024, 00:25 #15
- Join Date
- Feb 2019
- Location
- Philadelphian in Denver
- Posts
- 7
Awesome, thanks for this, very much appreciated. I'm sure my PCs will love it.
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June 17th, 2024, 04:51 #16
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June 17th, 2024, 07:04 #17
I did have FGU lockup twice with this - but not the 3rd time. Might be the URL timer related.
When I get time I will try to reproduce with steps.Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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June 18th, 2024, 03:35 #18
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June 18th, 2024, 03:41 #19
I'll see if I can put together a video. In the meantime, is the speed for the path set to a non-zero value? It defaults to 1, but if the game system has a default distance multiplier of 5 (like in 5e) and you have Snapping set to true, it could be moving 1/5th of a space and then snapping back to its original spot.
If that's not it, feel free to zip up the campaign and share it here. I'll take a look and see if I can find what's up.
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June 19th, 2024, 18:36 #20
- Join Date
- Aug 2014
- Location
- NYC
- Posts
- 96
Hi,
Once I click the stopwatch then an Open URL popup window shows (so the timer will work) - after clicking 'Yes to All' then the log becomes filled up with 'Detecting path with an infinite warp loop. Skipping that path'
How do I remedy this issue? My goal is to set my Buffalo token to walk around the map in a loop (basically animate the one token)
patrol-duty.jpg
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