Thread: Forge item: Pathbuilder Importer
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May 30th, 2024, 21:08 #71
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- Mar 2023
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I published version 0.14 with the following changes:
* Automatically builds the default activities before applying any of the imports (This fixed your missing activities draykor)
* Explicitly imports weapon/armor proficiencies, rather than relying on FGU automation
* Explicitly imports spell proficiencies, rather than relying on FGU automation (really only applies to legacy ruleset)
* Explicitly imports save proficiencies, rather than relying on FGU automation (This fixes your fortitude importing wrong draykor)
* Fixed an issue where stealth wasn't imported (and this fixes your stealth importing wrong)
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May 31st, 2024, 09:54 #72
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- May 2019
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Thank you very much for all that you do
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July 22nd, 2024, 01:45 #73
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- Apr 2015
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I'm getting the following error:
[7/21/2024 7:38:43 PM] [ERROR] Script execution error: [string "..builder_import-main:..rom_pathbuilder.lua"]:140: openTextFile: Only available on host.
I'm a player playing with a GM that has an unlimited license.
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July 22nd, 2024, 02:48 #74
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- Mar 2023
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October 5th, 2024, 23:08 #75
We've had some issues importing a character with General Training -> Armor Proficiency today. The import basically stopped at the level where this was taken and the character was a bit of a mess afterwards.
Might be worth looking at; we circumvented it by choosing a different feat at the level and then manually adding Armor Proficiency afterwards.Help Fantasy Grounds get better: Write and vote on feature requests!
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October 6th, 2024, 11:49 #76
In addition to the above, the Importer seems to have quite a bit of trouble detecting higher level items that have a weaker version at lower level, or sometimes even gives higher level items than it's supposed to. Also some of the magic items are Unidentified after import.
Examples:
[Item in Pathbuilder] -> [Item in FG after Import]
Antidote (Greater) -> Antidote - major
Antiplague (Greater) -> Antiplague
Boots of Bounding (Greater) -> Boots of Bounding
Demon Mask (Greater) -> Demon Mask
Healer's Gloves (Greater) -> Healer's Gloves
Staff of Healing (True) -> Staff of Healing
Living Mantle (Greater) -> Living Mantle
Mistform Elixir (Greater) -> Mistform Elixir - lesserHelp Fantasy Grounds get better: Write and vote on feature requests!
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October 6th, 2024, 17:23 #77
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- Mar 2023
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I tried importing armor proficiency, and while it's not _perfect_, the resulting proficiencies were correct. Eg. my test ranger was proficient in heavy armor correctly. The imported feat didn't have the (Heavy) like it does when you add it manually in FGU though.
If you're not seeing the proficiency at all, can you share the JSON that wasn't working?
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October 6th, 2024, 19:14 #78
Last edited by Montis; October 7th, 2024 at 00:28.
Help Fantasy Grounds get better: Write and vote on feature requests!
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October 7th, 2024, 00:39 #79
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- Mar 2023
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That export helped a ton. I've got that armor proficiency issue fixes.
The item issue is harder to fix. The problem is PB exports something like Staff of Healing (true), but in FGU it's Staff of Healing - true staff of healing. This isn't consistent across items either, some items in FGU are <item name> - major, and some are <item name> - major <item name>.
I hard coded some workarounds for <item name> - <qualifier> but I don't have a general solution yet, so we'll still have some mismatches.
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