Thread: 5e Reactions
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April 25th, 2024, 02:12 #61
I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.
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April 28th, 2024, 16:32 #62
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May 21st, 2024, 22:21 #63
- Join Date
- Nov 2023
- Posts
- 7
I think I may have found a bug in regards to Hellish Rebuke:
I can trigger Deflect Missiles without applying any effect to the player.
Steps to recreate my issues:
Working:
1.) Deflect missiles triggers 5e Reactions when a successful hit happens, and notifies the player they can use deflect missiles reaction.
2.) Player applies effect
3.) roll dmg
4.) all good, have a tasty beverage
5.) Reaction ticked appropriately
Not Working Steps:
BUT since Hellish Rebuke is post-dmg rolls, how does the player get triggered to use this reaction the same way deflect missiles does?
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May 22nd, 2024, 19:41 #64
Hi Seleh,
Hellish Rebuke should only be triggering after a damage roll, not after a hit.
If it's doing otherwise please provide the steps to reproduce this.
Cheers, Steve.
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May 22nd, 2024, 20:08 #65
- Join Date
- Nov 2023
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- 7
Steve, thanks for getting back. You're correct that it is after damage, but in my instance when damage is received by a player I am not seeing the announcement for HR to be used.
How I'm replicating this is:
If goblin targets Player and goblin rolls damage, the player isn't prompted that he has a reaction available (hellish rebuke in this instance).
no_hr_after_dmg.JPG
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May 22nd, 2024, 22:31 #66
I'll take a look into it this weekend (hopefully)... new poolroom being built atm so a little preoccupied
cheers, steve.
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May 22nd, 2024, 22:47 #67
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- Nov 2023
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- 7
Sounds good. Let me know if you need anything from me, as I’d be happy to help with what I can. Good luck on the poolroom
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May 23rd, 2024, 01:28 #68
- Join Date
- Nov 2023
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I figured it out. This was only happening after I added a spell slot that he was able to get the notification, due to the Tiefling trait "Infernal Legacy". If I remove the spell slot, the notification doesn't send/code doesn't execute.
The fix:
Add an open spell slot to the character sheet.
Recommendation for future/food for thought:
Tieflings get Hellish Rebuke at level 3 due to the trait "Infernal Legacy". With consideration that a player plays a non-caster class (fighter/monk/etc) Tiefling, maybe the adjustment is something along the lines of looking for the trait.
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May 23rd, 2024, 20:26 #69
Thanks for working out a fix. I'll see if I can sort something out so you don't need to do that. (Life's still busy, so it won't be any time soon, sorry).
Cheers, Steve.
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May 29th, 2024, 02:07 #70
- Join Date
- Nov 2018
- Posts
- 37
Hi, I wanted to check in about prepared spells. I have a player that has not prepared Absorb Elements. The spell is on his character sheet. However, it still dings when he takes damage appropriate for Absorb Elements.
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