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May 17th, 2024, 18:18 #1
D&D 2E ruleset - adding NPCs to CT hangs FG under certain circumstances
Brand new D&D 2E campaign, no extensions.
Please refer to this video for steps to reproduce:
https://www.dropbox.com/scl/fi/oz63h...y4xaxiqh0&dl=0Last edited by Trenloe; May 17th, 2024 at 19:13. Reason: Ruleset typo - D&D 2E not 5E.
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May 17th, 2024, 18:20 #2
To confirm, I believe your title is right and your text is wrong. This is D&D 2E and not 5E?
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May 17th, 2024, 19:00 #3If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 17th, 2024, 19:14 #4
Thanks for pointing out my typo. First post edited - it is indeed D&D 2E that I'm referring to.
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May 22nd, 2024, 04:28 #5[Fixed] CTA when delete selected npc then drag and drop npc on wrong side (Selected window) would cause FG to spin---
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May 22nd, 2024, 19:24 #6
So, looks like it's half fixed. The red frame on the right side of the CT is no longer there when deleting individual NPCs, so that issue (as shown in the video in post #1) is fixed. However, if the GM uses the CT menu to delete entries, the empty red frame can still remain - and then FG will hang if an NPC is dragged to the empty red frame portion of the CT.
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