GI JOE RPG Launch
  1. #1
    ddavison's Avatar
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    New Tutorial Campaign

    New Tutorial Campaign
    We created a new tutorial campaign you can install and read through to get up and going. The campaign is targeted towards D&D fifth edition, but the same principles apply to most rulesets.

    Tutorial Campaign

  2. #2
    Zacchaeus's Avatar
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    Nice one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

  4. #4
    Looks really good and much more in-depth than the previous "5e Sample campaign".

    I think the "Turning on effects for Players" entry needs to be cleaned up. It looks like some details on instructions for editing or creating Story entries got mixed up in that page.
    Last edited by jrowsey1; May 10th, 2024 at 20:05. Reason: typos

  5. #5
    I think it was a missed opportunity to show how inventory locations work
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  6. #6
    ddavison's Avatar
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    The nice thing is that we can modify this as we go and it will be there for anyone installing in the future.

    What are you wanting to show with inventory locations? Placing stuff in a backpack to group them and have it calculate the encumbrance change when it is equipped or not?

  7. #7
    Quote Originally Posted by ddavison View Post
    The nice thing is that we can modify this as we go and it will be there for anyone installing in the future.

    What are you wanting to show with inventory locations? Placing stuff in a backpack to group them and have it calculate the encumbrance change when it is equipped or not?

    That'd be a good thing to show I think. I don't know how many player's characters I have had the opportunity to look at and the inventory is just a mess and things are difficult to find.

    Special campaigns like this should have some kind of "pull" request to update when desired by the client user...in my opinion anyway.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
    Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.


  8. #8
    Quote Originally Posted by jrowsey1 View Post
    Looks really good and much more in-depth than the previous "5e Sample campaign".

    I think the "Turning on effects for Players" entry needs to be cleaned up. It looks like some details on instructions for editing or creating Story entries got mixed up in that page.
    Yup.. agreed.. was just tracking down this thread to post the same thing.

  9. #9

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    The D&D 5e Tutorial Campaign is now included in Fantasy Grounds VTT by default for all users and can be found in the Select Campaign list on the main FGU screen under Tutorial 5E Campaign.

    The tutorial wiki page has also been updated to reflect this.
    Link: https://fantasygroundsunity.atlassia...es/2450784261/

  10. #10

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    Quote Originally Posted by WishX View Post
    The D&D 5e Tutorial Campaign is now included in Fantasy Grounds VTT by default for all users and can be found in the Select Campaign list on the main FGU screen under Tutorial 5E Campaign.

    The tutorial wiki page has also been updated to reflect this.
    Link: https://fantasygroundsunity.atlassia...es/2450784261/
    Good Day WishX
    Thanks I was looking for the "Reference Manual" of old! Didn't think to press the Campaign button.

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