GI JOE RPG Launch
Page 7 of 7 First ... 567
  1. #61
    invisible power has no description to explain how it works
    Ultimate License holder.
    Over 10 years on Fantasy Grounds !

  2. #62
    I am in the process of updating the Players Guide, then the GM Guide and then I am gonna need your db.xml files so I can sed the crap out of them and make them work with the changes I am making. But this might be a while.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  3. #63
    Updated GM & Players books, all the images are WEBP format now and some other changes and bug fixes. Let me now if you have any issues (it will go out in Tuesdays update tomorrow).
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  4. #64
    Pushed hotfix for all campaign books to make them compatible with new SPC links
    Ultimate License holder.
    Over 10 years on Fantasy Grounds !

  5. #65
    Hi, for the Super Powers companion for SWADE, we need the ability to change the trait linked to a power. For example, for some characters a ranged power may be linked to shooting. For another character, it may be linked to Focus. Right clicking on the trait die and going to trait info allows me to add a line item but just adding a modifier and I can't remove shooting as the linked trait. I'm sure there are other examples, but ranged attacks and possibly melee attacks were the ones that we were trying to solve yesterday. This is latest FGU with everything fully updated.

  6. #66
    Quote Originally Posted by TheMadPhoenix View Post
    Hi, for the Super Powers companion for SWADE, we need the ability to change the trait linked to a power. For example, for some characters a ranged power may be linked to shooting. For another character, it may be linked to Focus. Right clicking on the trait die and going to trait info allows me to add a line item but just adding a modifier and I can't remove shooting as the linked trait. I'm sure there are other examples, but ranged attacks and possibly melee attacks were the ones that we were trying to solve yesterday. This is latest FGU with everything fully updated.
    This is built into Savage Worlds ruleset already (at least if I understand what you are saying).

    Right click on the power/ability link (the red/white dragon icon in the default theme) and select Attack info, then right click on the box where the linked trait is (shooting etc.) and select Set Trait and type the Trait you want it to use. I made a little GIF.

    https://cdn.discordapp.com/attachmen...1ec79ef48be4f&
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  7. #67
    You're welcome.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  8. #68
    Thanks. I guess I just saw a dropdown and assumed it couldn't be changed. Kind of non-intuitive. But, many thanks for the clarification.

  9. #69
    Quote Originally Posted by TheMadPhoenix View Post
    Thanks. I guess I just saw a dropdown and assumed it couldn't be changed. Kind of non-intuitive. But, many thanks for the clarification.
    SWADE.out of the box does the basic automatically and then lets you "break the rules" for all the funky Settings rules.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

Page 7 of 7 First ... 567

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in