Thread: Building NPCs
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April 24th, 2024, 20:26 #1
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Building NPCs
I'm building a campaign using the Savage Worlds ruleset.
I'm having a problem making the special abilities automatically work. Like immunities and resistances to certain damage types. It doesn't work when I drag and drop them as the ability is not specified. I've also tried finding other NPCs from the book with the same resistances and copy that but I haven't had success with that either.
hers an example: say I have 2 NPCs fighting each other. One is an elementilist with a bolt power with the fire trapping, the other is a troll, both ones I've created. How do I add the fire trapping to the power and how do I assign the weakness to the troll so it automatically increases the damage? (as I said, i've already tried dragging and dropping but since the powers/weaknesses are meant to be modified for specific cases, its not working)
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April 24th, 2024, 20:32 #2
This would be better asked in the Savage Worlds section of the forum.
There are several threads about Efects there and lots of quick answers on the FG Discord server.
For a start if an NPC is Immune to everything except fire then [@Immunity, @Normal Fire Damage] would work.
I am answering from my phone so can't give links atm, but the FG Wiki and several threads on the forum will help.Savage Rifts© on Fantasy Grounds Store
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April 24th, 2024, 20:34 #3
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Ok, ill post this over there
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April 24th, 2024, 20:34 #4
MOD: moved to Savage World sub-forum for better visibility and to limited those who would not be interested in the topic.
EDIT: please don't double post. We will move things when needed or asked. One thread in the wrong place is preferred to two or more threads in different places.
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April 24th, 2024, 20:43 #5
Here's a good place to start your journey into effects creation https://fantasygroundsunity.atlassia...Worlds+Effects
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 25th, 2024, 02:48 #6
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Thank you Zacchaeus. That definitely helped.
There's a sword in the fantasy companion called Orcbane. It gives a d10 as the raise damage dice instead of d6. How would I write that?
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April 25th, 2024, 13:40 #7
I'm not positive that can be added as an effect, but you can find Raise Damage on the weapon sheet itself, beneath the Damage field:
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April 29th, 2024, 23:03 #8
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Right click on the weapon and go to the Raise Damage field to change the raise damage die.
If you are facing a bunch of orcs then create a sub attack to the weapon with the increased raise die and roll that when appropriate instead of the main version of the weapon.
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May 7th, 2024, 18:02 #9
Then if you want see discussion where we collect ideas. This will go into the details of immunities and resistances to certain damage types we are figuring out.
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