Thread: 5E - Better Combat Effects Gold
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April 21st, 2024, 19:08 #521
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Good Day All
Just curious if there is a way to use this extension to automate Great Weapon Master -5 to hit +10 to damage? I thought trying:
Great Weapon Master; ATK: -5; ATKHADD: DMG 10
That grants -5 but does not add the +10. Any way to make this work? Thanks
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April 21st, 2024, 19:28 #522
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April 22nd, 2024, 00:46 #523
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April 22nd, 2024, 16:08 #524
Version Update: 5.28
Feature: [SDC] can be forced to be evaluated from a stat by [SDCINT], [SDCSTR] etc
Feature: HEAL accepts descriptor self, which increases any healing done to this Actor (self) only
Fixed: Script error attacking without tokens on a map
Fixed: RAKISH not working properly when actor has no target and attack roll dropped on target
Fixed: Remove change state not readjusting dur correctly for source effects
Fixed: [SDC] not falling back to group when cast power isn't present
Fixed: EXPIREADD descriptors split incorrectly
Fixed: Conditional operator CRITICAL not working for 75 percent
Fixed: Migrate window for UI updates
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April 22nd, 2024, 18:26 #525
Best EXT ever thank you.
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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April 28th, 2024, 01:34 #526
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- Aug 2008
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This is likely an easy one - I'm looking for coding for the Vex Weapon Mastery effect. I'd like to avoid having to use the effects targeting reticule to apply the Advantage to the person who applied the Vex.
Prerequisite: Ammunition, Finesse, or Light Property
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
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April 29th, 2024, 04:29 #527
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- Aug 2019
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I searched everywhere on this and cant find support for the poisoner feat. I was looking for the code to add poisoned effect on the failed save... This is for 5E
When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
This is what I have right now:
Poisoned Weapon; SAVE: 14 CON (R); SAVEDMG: 2d8 poison;
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April 29th, 2024, 07:58 #528
Made a post on discord to the info here.
Grim Press Discord Fantasy Grounds-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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May 14th, 2024, 14:11 #529
Version Update v5.29
Fixed: NPC SDC not calculated correctly
Fixed: DMGOE was also healing for same amount
Fixed: Script error SNEAKATK on NPC with no CR or CR less than 1
Revert: HEAL self needs more testing and has been removed for the time being as causing incorrect behavior elsewhere
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May 17th, 2024, 16:53 #530
I feel like I'm missing something super simple, so I apologize in advance...
I'm trying to make an effect that increases the actor's spell save DC by half their proficiency bonus (5) (rounded down).
"SDC: 2" works fine, but I'd like it to scale automatically in the future.
I figure something like these should work, but I can't quite get it:
SDC: HPRF
SDC: [HPRF]
SDC: .5*PRF
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