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March 23rd, 2024, 04:30 #1071
Hi Whitsend,
Are you sure you are loading the official version and have updated your FGU? I cannot replicate this issue as when I open the module it shows a numerical order for all story entries (please see attached screenshot). it also allows for records to be unlocked by clicking on the lock icon when I tested it.
You might try clearing module .xml file from your campaign's moduledb folder (see screenshot). If that still doesn't help, you may need to contact support to see what is going on with your installation but the module is working as expected both with the ability to unlock story elements and with the numerical organization of stories.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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March 23rd, 2024, 05:16 #1072
- Join Date
- Nov 2019
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- 28
Hi Sciencephile
FGU was updated this evening, and I uploaded the module today to start prepping it for play.
I've just finished Moding it for Mythic play...and I am loath to delete the XML as that will likely blow away my changes.....
Fortunately I think the module is small enough I can manage.
Example page open---Xd off lock.png
alphabetical menu.png
Please see attached images showing the menu and the first closed lock I've seen.
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March 23rd, 2024, 07:03 #1073
The screenshots helped. I really couldn't properly see what you were trying to do without them. It looks like the difference is that you are setting the Group as the Chapter 6 Module. I was keeping the group as ALL. For some reason, selecting the group does remove the numbers and makes the story entries as read only. If you don't select the Group, the numbers are preserved and the stories are editable. This appears to be the functionality of FGU itself, not the module. I don't know if this is intentional behavior or not as I am not part of the FGU development team. I only created the module itself. Hope this helps.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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March 23rd, 2024, 15:54 #1074
- Join Date
- Nov 2019
- Posts
- 28
OK, lets' give that a try....and correct---they are numbered under the "All"....that's a mess right now as I still have Chapter 5 open.......ok.....looking for the Chapter 6 story sections....
So, yes, the story shows up ok under all, and in order so I can do the module that way.
And it is ordered 1...2....3.....but not 6.1, 6.2
Won't be an issue once we finish chapter 5 and I drop that module from my open module list!
Appreciate the help.
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April 20th, 2024, 17:25 #1075
- Join Date
- Jan 2023
- Posts
- 87
Hello. I just noticed Weapon/Armor Proficiencies are missing for Ninja class in Ultimate Combat.
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April 20th, 2024, 19:11 #1076Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
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April 21st, 2024, 01:48 #1077Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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June 13th, 2024, 13:10 #1078
Return of the Runelords AP5:
Kyton Demagogue, Inkariax
Attack and Full Attack have "+3 dagger ranged +42" but should have "+3 dagger +42 ranged" so that it gets parsed as a ranged attack.
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June 15th, 2024, 02:31 #1079
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August 13th, 2024, 04:11 #1080
In the Advanced Player Guide.
I can only find the Eidolon Base Statistics by going into the reference manual, under Summoner and it is there on a PDF like page. but the clickable button for Summoner does not have it. can't drag and drop or copy paste...My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
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