GI JOE RPG Launch
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  1. #31
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    Apologies - please replace that code above with:

    Code:
    	<framedef name="charsheet">
    		<bitmap file="graphics/frames/frame-red.jpg" />
    		<offset>12,12,24,24</offset>
    	</framedef>

  2. #32
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    Quote Originally Posted by Big Reptar View Post
    First off, massive thanks for the help you've already given me; it's been a huge boost! Now, if it's not too much trouble, I could really use a bit more guidance. Specifically, I'm trying to figure out the best way to go about building this module. Is there a certain order you'd recommend? For instance, I know I can kick things off with just the character sheets for playtesting, but as I dive deeper, I'm curious about the next steps. Should I jump into using a module builder first, or is it better to start fleshing out NPCs, races, or classes? I'm aiming to make sure everything—lore, info, you name it—is neatly organized and easily accessible for the players. And another thing, is this something I can manage with the built-in tools, or is there a need for an extension to get it all done right? Thanks a ton for any advice or pointers you can share; it really means a lot!
    repta1.png

    Get the foundations right first. See the attached image.
    Also what are the core mechanics of the system?

  3. #33
    This is thread is going to be very helpful when I try creating my first ruleset in XCore this year. Thanks for being Awesome Damned. And sorry to big reptar for all the issues you've had, but I have learned from your pain.

  4. #34

  5. #35
    I had grabbed them already. I was planning on playing Nimble once the books drop. Looking forward to the challenge of coding.
    Keep up the good work. You're making FG a better place to play.

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