TALES of the VALIANT
  1. #1

    Custom Dice Rolls and Keyword functionality

    Hi, all.

    I was wondering if there was any way to get Custom Dice Rolls to work in Savage Worlds. I know that TPTB didn't see much use in coding applications for a bunch of different damage types that Savage didn't use, but then they went and gave us Damage Keywords to differentiate damage types within the effects engine, and... Well I dunno, I keep thinking it'd be kinda cool to set my cool snazzy VTT to use that functionality to use the zappy sparky dice I bought should I zap my players with an out-and-out lightning attack, and if the Ampersand game can have it, then I don't think it should be out of reach for a robust ruleset such as Savage Worlds.

    Especially with the new blood dice! I'd love to bloody my players up a little on a successful damage roll!

    Cheers and fingers crossed.

    - ToKo
    - ToKo

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  2. #2
    Doswelk's Avatar
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    Nope
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  3. #3
    Quote Originally Posted by Tokolosh View Post
    Hi, all.

    I was wondering if there was any way to get Custom Dice Rolls to work in Savage Worlds. I know that TPTB didn't see much use in coding applications for a bunch of different damage types that Savage didn't use, but then they went and gave us Damage Keywords to differentiate damage types within the effects engine, and... Well I dunno, I keep thinking it'd be kinda cool to set my cool snazzy VTT to use that functionality to use the zappy sparky dice I bought should I zap my players with an out-and-out lightning attack, and if the Ampersand game can have it, then I don't think it should be out of reach for a robust ruleset such as Savage Worlds.

    Especially with the new blood dice! I'd love to bloody my players up a little on a successful damage roll!

    Cheers and fingers crossed.

    - ToKo
    It will come eventually, when Ikael has time to add it to the system. But not at the moment.
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  4. #4
    Waiting for it! Im wishing purchase some dice packs in order to build some amazing good-looking rolls for my players and NPC's...

    I would like to set both damage and traits rolls (healing, spell casting, and so on...).
    Nébula Rol

    So, you dare to cross the Veil… Oh, adventurer! Do you think there will be no consequences, perhaps?

    Sakrynia: The Land of Tears

  5. #5
    Hello everyone, is there any possibility of setting up custom dice for attack types, trait rolls, and/or damage rolls in the near future?

    Thanks in advance.
    Nébula Rol

    So, you dare to cross the Veil… Oh, adventurer! Do you think there will be no consequences, perhaps?

    Sakrynia: The Land of Tears

  6. #6

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    That's on the list, but I don't know when we'll get to it.
    Those features are D&D oriented. Similar to the more advanced sound features. (SWADE at least gets basic functionality with sounds, but I'd like to incorporate more sound features.)
    SWADE will have to do some lifting to incorporate these features.
    We've been focused on catching up SWADE to all the CoreRPG changes and SWADE changes, as well as adding long-awaited ruleset features.
    We're close to caught up. Then we'll look at catching up to added functionality like sounds and custom dice rolls.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  7. #7
    Thanks for the info, Mike. I was trying to grab some info about it.
    Nébula Rol

    So, you dare to cross the Veil… Oh, adventurer! Do you think there will be no consequences, perhaps?

    Sakrynia: The Land of Tears

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