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December 24th, 2023, 14:52 #1
breakagefactor vs breakage_factor?
In the character law module, item breakfactor is stored as breakfactor, but record_item is using breakage_factor, and so the breakage factor isn't populating in the record.
The RefManual tables show it correctly
in record_item.xml
Line 1570 should be breakfactor instead of breakage_factor
Line 1616 should be breakfactor instead of breakage_factor
Doing this lets the values show up correctly.
I see in manager_item2.lua, function UpdateToCoreRPG lines 284-288 that you are trying to remove breakagefactor and replace with breakage_factor, but that doesn't fix the modules
I see in manger_utilities.lua, function copyWeapon, lines 509-514 that you are doing some things as well with breakage_factor
Bottom line is that the value from the module is breakfactor and it isn't showing up in the item record. Example, Leather Jerkin from Character Lawaka Laendra
(Discord: Laendra#9660)
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My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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December 25th, 2023, 06:28 #2
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Yeah, that is because when the module was redone the wrong field was used. I need to think of the best way to change it so that it doesn't break anything anyone created outside of the module.
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September 7th, 2024, 08:34 #3
Is there an extension for a automatic break of a weapon/shield/equipment?
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September 7th, 2024, 19:55 #4
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Not that I am aware of.
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September 7th, 2024, 20:53 #5
It would be interesting, the blacksmiths and merchants would appreciate the preference!
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September 8th, 2024, 03:09 #6
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September 9th, 2024, 08:24 #7aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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