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September 5th, 2023, 21:21 #1
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Alternative Wound Colors Extension
This free extension makes changes to wound number colors in the combat tracker, to the dot or wound vertical bar on map tokens and in the wound and hit dice bars for characters on party sheet based on how wounded a creature is. It works with the D&D 4E and 5E rulesets.
You can find it on the Forge here.
Please post any problems you find with the extension in this thread.Last edited by Griogre; September 6th, 2023 at 20:48.
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September 6th, 2023, 18:44 #2
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The extension is now available on the Forge. As it is a free extension I have put it in the data folder so you can look at it.
Please note if you have an older version of the extension you should delete it as the Forge extension has a different name. You will know if you need to do that if you have two "Alternative Wound Colors" in your list of extensions or the version number reported in chat is less than 2309.04.
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December 15th, 2023, 17:49 #3
The latest FG update seems to have broken this. With only this extension loaded in a new 5E campaign, I get the following errors (regardless of the theme chosen):
Code:[12/15/2023 9:45:09 AM] [ERROR] Script execution error: [string "P:DesktopThemeLeather"]:10: attempt to call field 'setWindowMenuIconColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:ADV"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:DIS"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:PLUS2"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:MINUS2"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:PLUS5"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "C:modifierstack:MINUS5"]:3: attempt to call field 'getButtonTextColor' (a nil value) [12/15/2023 9:45:11 AM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_window_menu.lua"]:218: attempt to call field 'getWindowMenuIconColor' (a nil value)
Last edited by GKEnialb; December 15th, 2023 at 17:51. Reason: added ext version
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December 16th, 2023, 20:26 #4
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Thanks for the report. I have just uploaded a new version to the forge that should fix the errors from FGU 4.4.8. The fixes are in version 2312.16.00 and the old broken version is 2309.04.00. So if you update and get the new version you should be good.
Let me know if you see any problems.
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December 17th, 2023, 17:22 #5
Thanks! I can confirm that it works properly for me now.
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December 20th, 2023, 17:41 #6
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Version 2312.20.00 is a small proactive update to include a bug fix JPG made to function resetUIGeneralButtonColors() in test.
As always, let me know if you find any issues.
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January 13th, 2024, 23:00 #7
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Love the idea of this extension, but the dark blue and black colors are almost impossible to read on dark backgrounds. If you were able to make it a different shade, have a few different options, or let players customize them completely, this would be an incredible extension!
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August 5th, 2024, 20:48 #8
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Sorry for the late reply, I saw the post and got busy then forgot about it.
Trying to get one set of colors to work for both light and dark backgrounds (themes) is probably not possible (at least without being able to change the wound widget's color). I struggled to select the colors originally and my thinking was if the extension colors didn't work people could just use the base FG colors.
What theme are you using? The Sir Motte's Magnificent Darkness theme has a good set of wound colors. One of the issues I had with the original colors was yellow did not work at all on medium or light themes (same problem as dark blue and black on a dark theme). On a true dark theme you could use cyant for unhurt, light green for light, yellow for moderate, orange for heavy, red for critical and light grey for dying. Since the dead category seldom comes up, you could just use a light grey again for dead or maybe something like darker grey, cream, dirty white or brown.
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August 5th, 2024, 21:07 #9
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The forge shows an update today, but the extension hasn't changed.
I made a cosmetic update to Forge Store's web page. The only change was the text color was updated to work with the website's new refreshed theme. There's currently a Forge wide work around to make all web pages with darker text colors visible on the new darker background. Once that expires in a week or so - the changes made today will go live.
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August 14th, 2024, 04:42 #10
Looks like 4.5.10 is incompatible with the latest version of this extension. With only Alternative Wound Colors loaded in a 5e campaign, I get:
[8/13/2024 8:14:14 PM] [ERROR] Script execution error: [string "5E:scripts/manager_actor_5E.lua"]:20: attempt to call field 'getUIColor' (a nil value)
[8/13/2024 8:14:14 PM] [ERROR] Script execution error: [string "PesktopTheme2024"]:5: attempt to call field 'setStandardDarkUIHealthColors' (a nil value)
[8/13/2024 8:14:37 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_token.lua"]:800: attempt to call field 'getUIColor' (a nil value)
2024-08-13 20_41_37-Fantasy Grounds.png
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