Thread: Savage Worlds Effects Help
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November 17th, 2023, 05:57 #121
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How do you ignore the gang up limit of +4 to allow no limit
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November 17th, 2023, 13:53 #122
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+4 Gang Up bonus is RAW Core Rules in SWADE, so there’s no need to account for changing that in the ruleset. Making it unlimited would be a house rule for which you’d need to write an extension.
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November 17th, 2023, 14:53 #123Savage Rifts© on Fantasy Grounds Store
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November 18th, 2023, 02:48 #124
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It's a setting "Living Dead - Dead End" where the zombies ignore the gang up limit
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November 18th, 2023, 02:53 #125
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November 26th, 2023, 09:28 #126
You could play around with calling an one effect from another using #. For example Bound calls #Distracted so there is no need to re-enter what Distracted does. This also means that Dazed [#Distracted] works but now has a new name. You could add another effect into that. Lets say Dazed [#Distracted, Pace -1]. So now we have a new effect name that will modify Distracted. The only potential problem is I am seeing is to be wary of depth. Really Tired [#Dazed] might have issues. Since it calls an effect which then calls another one.
However I am testing that really tired condition in real life so don't know right nowLast edited by Lonewolf; November 26th, 2023 at 09:31.
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November 26th, 2023, 14:22 #127Savage Rifts© on Fantasy Grounds Store
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November 30th, 2023, 06:14 #128Ultimate License holder.
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August 27th, 2024, 03:42 #129
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Is there a way to ignore scale penalties for Fighting (the Swat ability)? I've tried variations of
[Ignore #Scale -4]
on the Swat ability and
[>Ignore #Scale -4]
on the attack.
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August 27th, 2024, 06:13 #130"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
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