Thread: Traveller Features wanted
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November 4th, 2023, 22:24 #361
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 69
I’m not sure this is traveller specific but here goes …
It would be great to be able to edit the money on the character sheets. The only way players can update the number of credits they have is to re type it, which is a pain in the neck.
Same thing goes for the currency on the Party sheet.
I recognise the currency obviously can only contain numbers, but is there any reason why one can’t edit it.
Just in case I’m not expressing myself clearly, ..
Example ‘to be’
1) credits initially 235000
2) spend 5000, so credit should now be 230000 , using the power of maths
3) to do this, click in box and move cursor to left, delete the 5 and replace with a zero
This may seem trivial compared to just re typing every time , but current need to re type is a pain
(I hope this is an easy change - if non-trivial change, then probably not worth your time compared to bug fixing etc)
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November 6th, 2023, 04:45 #362
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,509
This is a FG application level behavior of the number control, and not controlled by any specific ruleset. There are no plans to rework at this time.
All the standard currency fields on the inventory tab are additive number fields; so you can drag numbers onto the field to adjust the number up/down. If you type "/die -5000" and press Enter in chat entry field; you can drag resulting number to the currency field to decrement by 5000.
Regards,
JPG
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November 6th, 2023, 10:28 #363
As Moon Wizard mentions, the currency fields on the Equipment tab are additive - you can use the /die command, or type a value into the modifier box and drag that to the MCr or Cr field to add/subtract from the field.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 6th, 2023, 20:45 #364
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 69
Thanks both for your replies. The tips above will make things easier, thank you, and will give them a go later tonight when me and my friends next visit the Trojan Reach.
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November 9th, 2023, 10:19 #365
I said it before and it probably needs repeating. We should have a shop extension that the GM could provide shop depending on players location. When a player is shopping the total amount are subtracted from the player cash.
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November 10th, 2023, 13:40 #366
I have not tried it out in my Traveller campaign yet but Mad Nomad does have this extension for that:
https://forge.fantasygrounds.com/shop/items/1222/viewWe do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
Dragonslayers.space
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December 26th, 2023, 17:12 #367
- Join Date
- Jun 2019
- Location
- Scotland
- Posts
- 25
Not sure whether this is a bug or feature that is only partially implemented - I suspect the latter so am posting this here:
Is there any way one can search items by sub-type? Clearly searches by Type work and the sub-types are used for weapons and armour through their respective buttons. It would make things like searching through Survival Gear a lot easier.
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April 8th, 2024, 23:05 #368
- Join Date
- May 2019
- Location
- Dorking, United Kingdom
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- 45
Is there a way of manually adding Critical Effects to a ship? Useful for already damaged ships being added to the Combat Tracker or for targeted attacks.
Only way I have found so far is to drop damage in teh ship until I get lucky and get the hit in the location I want and then restore the damage and remove any other criticals
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