Cosmere RPG Beta Launch
  1. #1
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    197

    Support for Shotguns & Sorcery style Races (Ancestries)?

    Saagael, any chance we could have an Options setting to allow support for Shotguns & Sorcery style Ancestries? It moves the the Stat Pool points assignments from the Type to the Race (Ancestry), but other than that change the Race (Ancestry) is just treated as a 2nd Descriptor.
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Shadowdark
    Currently Playing:
    Adventurer Conqueror King System Imperial Imprint
    Pathfinder 2E
    Time Zone: Central Daylight Time (GMT-5)

  2. #2
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    197
    Some more details on this:

    The S&S Race/Ancestry provides the Might, Speed, and Intellect Stats starting values along with a Flex value, it does not provide Effort or Cypher User values, or starting Edge or any abilities per Tier. The Type stills also provides a Flex value, it just no longer provides the Might, Speed, and Intellect Stats starting values.
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Shadowdark
    Currently Playing:
    Adventurer Conqueror King System Imperial Imprint
    Pathfinder 2E
    Time Zone: Central Daylight Time (GMT-5)

  3. #3
    Quote Originally Posted by sirkerry View Post
    Some more details on this:

    The S&S Race/Ancestry provides the Might, Speed, and Intellect Stats starting values along with a Flex value, it does not provide Effort or Cypher User values, or starting Edge or any abilities per Tier. The Type stills also provides a Flex value, it just no longer provides the Might, Speed, and Intellect Stats starting values.
    Sorry it's been a few months and I haven't responded to this. You can already hack this together with the ruleset as is. If you change the starting stats and flex stats of your Types to 0, and then add stat Features to your Ancestries that add whatever the starting value was, plus the flex stats, you can make it work.

    For example, the Warrior type might have its starting stats all set to 0, but the Dwarf ancestry could have 4 Features: one that adds 10 to Might, one adds 8 to Speed, one that adds 9 to Intellect, and one that grants 6 Flex stat points. The important thing here is you MUST apply the Type first in this case, as applying a type do a hard set for the stats. If you apply the ancestry first, it will overwrite any changes done there.

  4. #4
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    197
    Actually, it's only been a little bit over a month.

    Cool hack, I'll definitely give this a try, thanks!
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Shadowdark
    Currently Playing:
    Adventurer Conqueror King System Imperial Imprint
    Pathfinder 2E
    Time Zone: Central Daylight Time (GMT-5)

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in