Fantasy Grounds Merchandise
  1. #1

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    GURPS Adventure: The Festering Locusts of Fenmore

    This adventure module is available in the FG Forge: https://forge.fantasygrounds.com/shop/items/1124/view

    The Festering Locusts of Fenmore (18th Century Horror)
    In 1758, the wilderness of northern New York is scarred by war. Desperate to get his father and sister to move south, a colonial militiaman asks his closest friends to help. Soon, the PCs find themselves alone, surrounded by foes, and embroiled in the man’s dark secrets.

  2. #2

    Join Date
    May 2013
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    East Coast USA.
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    This is awesome! Thanks, Ronnke!

    One question tho. How does one access the player characters? They exist as NPCs, I think - haven't read through the module yet.
    Last edited by seycyrus; March 24th, 2023 at 04:52.

  3. #3

    Join Date
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    Australia
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    This is the adventure as we played it during our streamed play: https://youtu.be/R6MHfvV3R1M

    Hopefully we can release more as we develop them.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #4

    Join Date
    Apr 2010
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    Australia
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    Quote Originally Posted by seycyrus View Post
    This is awesome! Thanks, Ronnke!

    One question tho. How does one access the player characters? They exist as NPCs, I think - haven't read through the module yet.
    The thanks should go to Nosh, he put the module together when he ran the session.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #5

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    906
    Quote Originally Posted by seycyrus View Post
    This is awesome! Thanks, Ronnke!

    One question tho. How does one access the player characters? They exist as NPCs, I think - haven't read through the module yet.
    If you go to the reference section of the module, via the Modules button, then you should find the characters. You can then import them to the campaign from there.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #6

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    974
    Quote Originally Posted by ronnke View Post
    This is the adventure as we played it during our streamed play: https://youtu.be/R6MHfvV3R1M

    Hopefully we can release more as we develop them.
    Awesome! I hope that you DON'T do Canyon next as I have already done that one for my players.

  7. #7
    I can't recall if I generated portraits for the pre-generated PCs. I don't think I did, or if I had them attached to the pre-gens, they may have been stripped in the Export.

    Regardless you can easily grab those images from JC's module at his website and add them as portraits.
    Rulesets:
    GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials

    Ultimate License Holder

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