Thread: bmos' extensions
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January 28th, 2023, 19:59 #431
Along with updating extensions for compatibility with the upcoming changes, I'm also fixing reported bugs and addressing some requested features.
Extraplanar Containers will support containers that limit the number of items that can be put in them (like scroll cases or quivers) and containers that exceed their limits will be tagged in red.
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February 17th, 2023, 01:32 #432
I just dropped a bunch of updates on the TEST branch.
https://github.com/FG-Unofficial-Dev...tag/v1.14-rc.1
https://github.com/FG-Unofficial-Dev.../tag/v2.1-rc.1
https://github.com/FG-Unofficial-Dev...tag/v1.14-rc.1
https://github.com/FG-Unofficial-Dev.../tag/v1.7-rc.1
https://github.com/FG-Unofficial-Dev.../tag/v2.5-rc.1
https://github.com/FG-Unofficial-Dev...tag/v1.18-rc.1
https://github.com/bmos/FG-CoreRPG-E...tag/v1.13-rc.1
https://github.com/bmos/FG-CoreRPG-C.../tag/v2.2-rc.1
https://github.com/bmos/FG-Ammunitio...tag/v3.14-rc.1
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February 23rd, 2023, 23:48 #433
Tons of new stuff posted.
Mostly minor, but a few extensions got some neat new features.
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March 21st, 2023, 00:09 #434
First off, great extensions you make, thank you =)
There are containers in Pathfinder 2 that work a little different:
- "Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit."
- "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits."
Would it be possible for Extraplanar Containers to support container like this?
I probaly could do this in a workaround and define a special backpack as a extraplanar container that can hold 2 Bulk, which then wouldn't count, but then the chat message for the full container would trigger at 2 Bulk and not at 4 :/Last edited by Azrael1337; March 21st, 2023 at 00:20.
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March 21st, 2023, 10:37 #435
- Join Date
- Dec 2004
- Posts
- 254
Feedback, it would be great if Hit Margins had options to also show margins for skill checks and saving throws! I often give extra benefits when a player beats a DC by factors of 5.
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March 21st, 2023, 13:03 #436
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March 21st, 2023, 15:35 #437
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March 21st, 2023, 22:00 #438
- Join Date
- Dec 2004
- Posts
- 254
Hah, fair observation about the Skill checks. I guess I just glossed over the part where I have a DC in my head. You can't program FGU to read my mind?! Anyway, the saves would be a great addition!
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March 21st, 2023, 23:28 #439
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March 27th, 2023, 12:19 #440
Extraplanar Containers v1.14-hotfix.1
- Support Pathfinder 2e-style items that ignore N weight units. Syntax of this is "the first 2 bulk of these items don't count against your bulk limits" as found here.
- To support this, the weight of items in mundane containers is now counted by combining the subtotals of each mundane container with the subtotal of items not in a container rather than by counting each item not in an extraplanar container.
- Some other code cleanup also included.
- HOTFIX: Better string search. No longer case sensitive, "of these items " now optional.
Ammunition Manager v4.0-hotfix.2
- Reworked UI in 5E and PFRPG to count hits and misses separately and allow recovering either to different ammo items (such as for magic items that lose their magic when they hit).
- Pretty major back-end changes to support these changes in a modular fashion.
- All data for extension is now stored in a sub-node of each weapon rather than directly inside the weapon -- kind of like having a subfolder.
- Removed Starfinder support as it has been forked into its own extension by SoxMax.
- Updated UI to resize its width along with the rest of the weapon details window.
- Optional Custom Loading Weapons ext can now add and remove item names and properties from search lists.
- Loading property in 5E no longer requires loading manually as it takes no discrete action. Crossbow Expert feat no longer used to remove loading button on Crossbows (as they don't have it now unless you do that yourself).
- HOTFIX: Move 5e field visibility code to another function to facilitate easier extension compatibility patching.
- HOTFIX: Fix potential issue of onAttackAction not being de-registered correctly in 5e when char_weapon windowclass is unloaded
Last edited by bmos; March 28th, 2023 at 01:37.
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