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October 4th, 2021, 04:28 #61
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October 4th, 2021, 13:37 #62
You might find some of these helpful in getting started...
https://www.youtube.com/watch?v=R_Cu...668LyJXmfk25Yv
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October 4th, 2021, 15:04 #63
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- Apr 2015
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That tutorial is pretty old at this point, and I haven't updated it. I know a lot has changed, so it's likely that something that DID work doesn't work anymore. If I get a chance, I'll take a look at updating it.
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October 4th, 2021, 17:28 #64
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October 4th, 2021, 18:31 #65
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I figure out the issue (at least the title issue).
It used to be that you had to provide a graphics file (png) for the title. At some point, they modernized it so that you could provide a string instead and the title would be automagically formatted to put the string on the graphic as needed. Here is the code I used to put a title on. It's pretty straight forward. It adds a string resource for the title, and then adds a windowtitlebar with that resource.
Code:<?xml version="1.0" encoding="iso-8859-1"?> <root> <icon file="graphics/TutorialTitle5E.png" name="TutorialTitle" /> <string name="tutorial_title">Tutorial</string> <windowclass name="TutorialWindow"> <frame>campaignlistwithtabs</frame> <sheetdata> <banner_campaign> <icon>TutorialTitle</icon> </banner_campaign> <windowtitlebar name="title"> <resource>tutorial_title</resource> </windowtitlebar> <close_campaignlist /> </sheetdata> </windowclass> </root>
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December 1st, 2022, 03:11 #66
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- Oct 2022
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So, I'm in the Tutorial at the Minimum Viable Product Step 4 where it says to switch to using <frame>campaignlistwithtabs</frame>
and it doesn't do anything at all. (The previous steps have worked.)
Has FGU now dropped the campaignlistwithtabs? If so, what can I use instead (in the tutorial)?
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December 1st, 2022, 03:43 #67
This tutorial was written a long time ago. I havent tried it.
What you should do is unpack CoreRPG and then use an editor with Find In Files functionality and search for campaignlistwithtabs and see what it finds, follow it back until you find your answer.
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December 1st, 2022, 11:24 #68
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- Oct 2022
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Where do I find CoreRPG and how do I “unpack” it?
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December 1st, 2022, 19:52 #69
Supreme Deity
- Join Date
- Mar 2007
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- 21,507
Any non-vaulted rulesets and extensions are located in the FG data folder under rulesets and extensions subfolder. You can get to the FG data folder using the folder button on the launch screen.
There is a whole topic devoted to where files are located, and how they work in the Developer Guide on the wiki that you should read.
https://fantasygroundsunity.atlassia...Files+Overview
Regards,
JPG
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December 4th, 2022, 18:32 #70
Be aware, once you unpack core rpg (or any ruleset or module) FG will no longer see updates to that item (because the compressed file will get updated, but FG always reads unpacked references first)
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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