DICE PACKS BUNDLE
Page 5 of 5 First ... 345
  1. #41
    New major update is available on GitHub v1.6.0

    On the player side added export options for:
    Backgrounds
    Heroic Themes
    Paragon Paths
    Epic Destinies
    Familiars

    Added Diseases on the DM side.


    You will need the new module_maker.exe and run_all.bat

    NOTE THAT I HAVE RESTUCTURED THE XML TO MAKE IT MORE CONSISTENT, BUT THIS COULD BREAK LINKS TO RULES ELEMENTS FROM EARLIER VERSIONS.
    If you are heavily invested in the existing modules you might want to hold off on upgrading, or at least backup your existing modules.
    This is the structure I will be using for the foreseeable future, though, so you will need to upgrade eventually to get the new goodies.

    As always, report any issues or suggestions here, or on FG Discord.

    Still remaining elements from the Portable Compendium: Terrain (145), Deities (134), Companions (11), Mounts (38?), Poisons (19), Glossary (546!)

  2. #42
    Just realised there are bugs in the Traps and Magic Items export parts - will drop a new version shortly that also includes Terrain, Deities & Poisons.
    Last edited by skelekon; November 7th, 2022 at 07:23.

  3. #43
    New version is on Github

    Added Deities and Poisons on the player side, and Terrain on the DM side.

    Fixed some bugs introduced in the previous update.

    Have changed one or two of the command line switches, so will need the latest version of run_all.bat unless you roll your own commands.

  4. #44
    has anyone done a step by step video on this? this seems so far above my head, sorry

  5. #45
    Quote Originally Posted by lbw View Post
    has anyone done a step by step video on this? this seems so far above my head, sorry
    There's no video (that I'm aware of) - this is just a community/hobby project and not anything official.

    Best bet for assistance is probably the "D&D 4E" Discord server - there are channels for both resources and for vtts.

    First thing is that you need the "Portable Compendium" resource as that contains the data to be put into FG modules.
    Discord: skelekon#6366
    Reddit: skelek0n

  6. #46
    ok thanks Ive recruited my son to help me this is way above my head LOL

  7. #47
    Bumping this thread as I released a v2.0 on Github in June.

    There were extensive changes to the xml tag structure, so would advise to not switching mid-campaign. Not anticipating making any further changes in that regard.

    Otherwise improved the parsing for a number of things, and made some changes for compatibility with the updates to FGU Core earlier this year.
    Discord: skelekon#6366
    Reddit: skelek0n

  8. #48
    Quote Originally Posted by skelekon View Post
    Bumping this thread as I released a v2.0 on Github in June.

    There were extensive changes to the xml tag structure, so would advise to not switching mid-campaign. Not anticipating making any further changes in that regard.

    Otherwise improved the parsing for a number of things, and made some changes for compatibility with the updates to FGU Core earlier this year.
    Ciao ho scaricato tutti i file, ma non capisco come fare ad installare ed utilizzare il compendio. Grazie mille

Page 5 of 5 First ... 345

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in