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February 1st, 2022, 15:41 #111
- Join Date
- Aug 2020
- Posts
- 139
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August 16th, 2022, 15:14 #112
- Join Date
- Dec 2019
- Posts
- 47
looks like SA and the new Vehicle update do not like each other. Just tested turning off all extensions and narrowed it down to this one.
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August 16th, 2022, 16:27 #113
This was a proof of concept project (mentioned in post 1) but unfortunately due to how FGU manages some data it turned out to not be viable (can't pre-load everything on the map without killing the system). If/when they alter how the CT/effects are managed I'll revisit it but for now it's just a thing to wish for. The tldr; need to be able to have npcs on the map but not in the CT. While I did "hide" them they were still there so certain systems in FG still processed them which caused the resource/latency issue previously mentioned.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 17th, 2022, 08:24 #114
- Join Date
- Apr 2019
- Posts
- 290
Ok so for now. You recommend do not use. ?
Hopefully Smiteworks will cater for your extn in their logic and or implement it directly.
I saw performance issues myself but the ability to preconfigure ambushes and similar was fantastically useful.
Maybe Smiteworks could make a new token class that is in effect an encounter to add into the CT but when on the map interacts with vision
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August 30th, 2022, 05:19 #115---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 12th, 2022, 05:11 #116
Well, it was lovely while it lasted.
Combat Groups is out there that has similar functionality, and it does indeed work...at least for now.Last edited by ShadowedHand; September 12th, 2022 at 05:14.
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December 21st, 2024, 04:50 #117
- Join Date
- Feb 2021
- Posts
- 5
sorry for my eng, not my main lenguage. hi all guys, i'm here only for a question. I try to use this awesome extension but every time I open a map a log error appare and the extensione doesn't work Senza titolo.jpg
Last edited by Francoz; December 21st, 2024 at 04:52.
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December 21st, 2024, 16:44 #118
I don't know that this extension is still actively maintained. Combat Groups is and is fully functional though. https://forge.fantasygrounds.com/shop/items/154/view. I'm pretty sure it's on sale right now too.
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December 22nd, 2024, 02:12 #119---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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