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  1. #1

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    12 pt facing instead of 6 ?

    Some time ago, perhaps back in the days of FGC, the Gurps ruleset used to allow us to have 12 points of rotation instead of 6. This was very helpful in positioning token facing on a hex grid which can sometimes be face-to-face in the east-west direction and sometimes in the north-south direction.

    Was there a reason why this was not incorporated into the FGU Gurps ruleset? Is it difficult to do?

  2. #2

    Join Date
    Apr 2010
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    Quote Originally Posted by seycyrus View Post
    Some time ago, perhaps back in the days of FGC, the Gurps ruleset used to allow us to have 12 points of rotation instead of 6. This was very helpful in positioning token facing on a hex grid which can sometimes be face-to-face in the east-west direction and sometimes in the north-south direction.

    Was there a reason why this was not incorporated into the FGU Gurps ruleset? Is it difficult to do?
    It wasn't intentionally removed, just that code was never ported to unity, as unity handles mapping a little differently. That said it is not hard to reimplement. I will look at adding it.
    Timezone: Australian EST (GMT +10).
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  3. #3

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    Quote Originally Posted by ronnke View Post
    It wasn't intentionally removed, just that code was never ported to unity, as unity handles mapping a little differently. That said it is not hard to reimplement. I will look at adding it.
    Much appreciated!

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