GI JOE RPG Launch
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Thread: Mooks

  1. #11
    And now that I look at that screenshot, I realize the GM has no way of knowing which mob each mook belongs to. Also the two mobs have the same name and aren't getting numbers appended to make them unique. I'll see if I can get both of those issues resolved today, so the fixes will be there when it goes live Tuesday.

  2. #12
    Thanks - this looks like a good solution.

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