Thread: Tales from the Loop
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December 27th, 2020, 01:52 #11
Yes, even if you are successful in pushing the roll you still end up with a condtiion. What condition is an RP decision between the player(s) and GM. And after pushing the roll you could end up Broken.
Also, it's possible to end up with 2 conditions after pushing a roll. One for pushing and if the trouble (I keep saying challenge) dictated you received a condition on failure of the reroll.
Edit: I was mistaken, you can push a successful roll as well to get more successes. Page 71 in the PDF (69 in the printed book).Last edited by NotRussellCrowe; December 27th, 2020 at 01:55.
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January 4th, 2021, 11:20 #12
- Join Date
- Jun 2016
- Posts
- 141
Nice! Thank you Damned!
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January 8th, 2021, 00:41 #13
A friend did this theme extension that completes the ruleset with a sidebar, combat tracker and more . It only works in Classic for the moment. In Unity it has some issues with the fonts and the assets button is the original one. Making it work in Unity would be great if someone is willing to help.
Or maybe everything can be integrated in the ruleset
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May 3rd, 2021, 17:52 #14
Nice work @Dammned!
I'm trying to understand the roll dice script because I want to use it in an adaptation for another ruleset (Fanhunter), but I can't see where you apply the conditioner so that it only takes into account the 6.
I have seen that in the charsheet.xml the statement DiceRollString = "{self} d6s6"; but if I change it to DiceRollString = "{self} d6"; continues to indicate the successes that are 6.
Where should it be changed to make the sum of the D6 values?
Thanks for all!---------------------------------------------
Comunidad Fantasy Grounds Español
https://discord.gg/W4Zm8FWmS2
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May 4th, 2021, 04:46 #15
There will be some code somewhere that looks like this:
Code:for k,v in ipairs(rRoll.aDice) do -- Iterate through all dice rolled (explosions) if rRoll.aDice[k].result == 6 then -- Test if the DICE is a 6
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September 7th, 2021, 23:14 #16
- Join Date
- Aug 2021
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- 11
This is tremendous. Thanks, @damned!
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September 8th, 2021, 08:51 #17
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