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July 13th, 2021, 18:23 #81
- Join Date
- Jun 2018
- Posts
- 4
I'd love to see this, too. I know some of these still work, but being able to quickly rule out what shortcuts I can and can't expect to work would be incredibly useful. I love this thread, as it's a great distillation of advice that I've seen sprinkled across numerous video contributions from members of this community (which are great, but very difficult to search and index).
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August 25th, 2021, 09:42 #82*Clicking both mouse buttons to create a quick arrow/pointer
Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address.You can also:
[SHIFT]+both mouse buttons = draw a Square
[CTRL]+both mouse buttons = draw a Circle (Halfront)
[ALT]+both mouse buttons = draw a Cone
Both mouse buttons clicked without moving the mouse will *clear* the figure drawn this way.(Andraax)
Holding control while you using the arrow (after you've already started the arrow else you will get a circle) will unsnap it from the grid. (If you have grid snap on)
This also applies to tokens.
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September 22nd, 2022, 17:55 #83
Thank you very much for this list i was looking for something that had all this info. Would also like a list of the loading screen tips.
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October 21st, 2022, 10:42 #84
- Join Date
- Jan 2008
- Posts
- 77
I've been using FGU so long I forgot entirely about FGC's lighting effects. It's be really cool to see that come back in FGU.
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January 21st, 2023, 07:51 #85
- Join Date
- Feb 2018
- Posts
- 5
Found another to add for locking doors - As a GM, hold Shift and click on the door to lock the door in the current toggle state.
Thanks to Moon Wizard for that one - https://www.fantasygrounds.com/forum...Doors-Lockable
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January 21st, 2023, 10:03 #86
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 584
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May 21st, 2023, 15:50 #87
- Join Date
- Mar 2016
- Posts
- 24
Does anyone know - are the tips that show up while loading a campaign, accessible somewhere else? They never stay there long enough for me to fully absorb. Could they be added to this list, or have they already been added?
Great Thread!
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May 21st, 2023, 16:46 #88
I don't think they are detailed anywhere; but I couldn't really tell you what they say. Mostly it'll be stuff from the wiki articles on basic operation. https://fantasygroundsunity.atlassia...9/Basic+Guides
Note also that this is an old thread (and related to Classic rather than Unity) and some of the things mentioned may not be the same as when it was first written.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 7th, 2023, 03:00 #89
Hello There,
Is there a way to organize ASCII into a mangable format numerically. i made a list of encounters. The numbering starts at 10. Number 1 shows up between 19 and 20. There are 21 encounters possible. Again, is there a 'fix' for this??********** What I Accept, I Teach **********
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November 7th, 2023, 03:11 #90Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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