Thread: Castle Ravenloft Battlemaps
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May 9th, 2020, 21:10 #81If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 25th, 2020, 18:48 #82
- Join Date
- Sep 2020
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- 1
Cant seem to find a good way to open the files.
How is everyone else doing it?
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September 25th, 2020, 18:52 #83
HI and welcome to the forums.
After downloading the module from the links in the firts post place the module in your FGData/modules folder (click the folder icon at the top of the FG start screen to find this folder). Then start a campaign, click on Library and then on modules and find the module in the list. Click load and the images can then be accessed from the images and maps button.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 4th, 2021, 10:30 #84
The HiRes maps now have LoS added to them thanks to SilentRuin. Big shout out to him. Link in the first post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 4th, 2021, 16:38 #85
My own players have not run through half of those LOS maps yet, and lots of NEW LOS behavior has been added in since last June when I did these. Point being, if you grab them - it would be worth your time to maybe tweak them with the new LOS things where relevant
For sure when lighting comes around someone could give the castle maps another pass through and maybe pass those updates back to Zacchaeus. For sure I will if I end up doing that, just my players will not be in that area anytime soon. Just FYI.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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March 6th, 2021, 19:44 #86
- Join Date
- May 2019
- Posts
- 4
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March 6th, 2021, 20:33 #87Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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March 6th, 2021, 21:25 #88
The links are in the first post. Make sure you aren't viewing the forum in mobile view (scroll down to the bottom of the forum and select another option from the drop down). You may also need to set some setting on your browser to enable you to see links if you aren't viewing in mobile view.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 7th, 2021, 13:56 #89
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