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May 3rd, 2020, 20:32 #1
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 377
Overriding default skill names and base skill levels?
Hi,
I'm trying to create an extension that overrides the default skills and replaces then with the ones for Dark Ages. In the previous (6E) ruleset we had extensions that had the skills. A quote from that one:
Code:<root version="2.0"> <properties> <name>Dark Ages</name> <version>1</version> <author>Chaosium</author> <description>Skill and other data for the Dark Ages.</description> <exclusiongroup>CoCEra</exclusiongroup> <ruleset> <name>CallOfCthulhu</name> <minrelease>1</minrelease> </ruleset> </properties> <base> <script name="erainit">
/Peter
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May 3rd, 2020, 22:49 #2
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 377
Well, I discovered that you can load a module called "Eras" and there you have the option of adding a new era and setting up the skills and their base values. Problem solved.
/Peter
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