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October 8th, 2019, 19:25 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,172
Release Updates for October 8th, 2019
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Savage Worlds Adventure Edition
- [Fixed] Chase error
Savage Worlds Deluxe Edition
- [Fixed] Chase error
D&D Ghosts of Saltmarsh
- [Updated] All Monster Manual tokens updated to the new ones
- [Updated] All unique tokens to GoS updated to look like the MM ones
- [Updated] All monster images for monsters from the Monster Manual
- [Added] Fathomer (serpent form) NPC
- [Fixed] Certain Magical Armours not showing their stats
- [Fixed] Some formatting issues with a couple of story entries
- [Fixed] No map pins on Player and DM Folly maps
- [Fixed] Missing spider in one encounter
D&D Classics: Player's Handbook (2E)
- [Updated] Wizard specialist details text to be more specific to training.
- [Updated] Bard "inspiration" power description added.
2E Ruleset
- [Fixed] Update Measurements on the map can now properly handle unit sizes with decimals.
PFRPG2 Ruleset
- [FIXED] RS2.056 - Encounter - averaged threat level auto calc if empty and XP set for the encounter.
- [ADDED] First phase of PC Hero Point functionality. Thanks @damned for letting me use his code.
- [ADDED] Drag/drop of modifier buttons from the “Modifiers” window to the HotKey bar – can use these without having the Modifiers window open.
- [ADDED] Prep code to allow future functionality of Combat Tracker drag/drop application of damage and wounds directly from the modifier stack.
- [UPDATED] Ruleset shows “release 6” in chat.
SFRPG Ruleset
UPDATE FIXES AND CHANGES (REV 1.1.0)
- [Added] ability to Drop (Items,Feats and Skill Tasks) to the Action Tab as a ability.
- [Added] Misc Bonus calculation per bonus type. (in edit mode).
- [Fixed] Attacks while NON PROF now give a -4 and report {NON-PROF].
- [Fixed] Full Attacks now look at ammo remaining and adjust the number of allowed attacks if not enough ammo.
- [Fixed] -2 to attacks if weapon is too heavy for your STR.
- [Added] That damage will remove Asleep effect and healing will remove bleeding effect
- [Fixed] That Stunned condition was applying flat-footed effect twice
- [Added] character logging to allow for future ability to be able to delete a level correctly.
- [Added] Put ability to use Spell Like Abilities (can set seperate castable per day for spells Preperation Spell Caster operation)
- [Added] Stats now added to log.
- [Fixed]Race and Theme can no longer be dropped if the already exist.
- [Fixed] Ammunition no longer creates entry on Action tab automatically.
- [Fixed] Drift engine size validation check now correct
- [Updated] Switch to semantic versioning (https://semver.org/), starting with version 1.1.0
D&D Divine Contention
- [Fixed] A map grid needed fixing
D&D Unearthed Arcana
- [Added] New article on Clerics, Druids and Wizards
D&D Essentials Kit
- [Fixed] Module Display Name
- [Fixed] Warrior beyond first level table
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