Thread: Pathfinder Sneak Attack
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July 6th, 2019, 13:40 #11
That is another way of doing it. OP was asking about effects otherwise I would have tossed that option out there.
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July 6th, 2019, 20:33 #12
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July 7th, 2019, 18:58 #13
It's a lot easier in HeroLab because it doesn't actually know about the opposition - which FG (and most other VTTs) take into account for more automation. If you just want the same functionality that you get in HL you can do that easily in FG with effects - just ask the GM if your sneak attack is appropriate and apply the effects as needed before rolling the attack and/or damage - Blahness98 shows you how to do the damage in post #7.
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July 14th, 2019, 18:46 #14
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July 15th, 2019, 00:41 #15
I don't find that easier at all. You gotta drag the effect on the character before they can make use of it each time. It's way simpler to press F1 for regular damage and Shift-F1 for sneak attack damage.
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July 15th, 2019, 01:15 #16
To each their own. Either way works fine. It is just a matter of personal preference. Some like clicking the effect (also able to be placed in a hotbar), some like rolling weapon damage. Just getting options out there so anyone can try.
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July 17th, 2019, 12:26 #17
If an NPC is immune to precision all they need is an effect "IMMUNE: precision" which may be edited into the stat block on import. It is not a big deal to turn off the effect when not appropriate. Recently I have been playing on Roll 20, where the GM keeps track of all this stuff in his head. It is really a question of preference. I like the idea of as much automation as possible because for me it is not an easy task to keep it all straight.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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July 1st, 2024, 03:21 #18
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I know this thread is pretty old, but I'm trying to add sneak attack to my character in FGU, PF1eE.
How do I get it to target myself and expire after use?
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July 1st, 2024, 09:05 #19If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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