Thread: Defense Roll
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April 7th, 2018, 05:33 #1
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Defense Roll
For the D&D 5E ruleset, what would an effect look like to switch Armor Class from a flat 10 to having to roll a d20? (Opposing Attack vs Defense Roll)
I have tried an effect of the following, but I am not seeing the change; I add the combatant to the combat tracker, apply the effect, and have a monster attack him, but I can't seem to apply it.
Code:Defense Roll; AC: 1d20 -10; [SELF]
Code:Defense Roll; AC: -10; [SELF]
Additionally, as I have only recently picked up FG, is the best way to prepare a bunch of character effects to create a Template Character and drag-and-drop them to new characters (or import the template), or is there a better place to store them?Last edited by thwright; April 7th, 2018 at 05:38.
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April 7th, 2018, 05:51 #2
Hey thwright, welcome to the forums.
I'm pretty sure their is no way to make AC a variable. Have you looked at the effects wiki page? https://www.fantasygrounds.com/wiki/...php/5E_Effects
But if I'm wrong about this, one of our effects guru's will be along shortly with a different answer or some other creative alternate.
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April 7th, 2018, 06:01 #3
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Thank you!
Just found it, actually.
Code:AC (N) [range], opportunity (T); Armor class
Seems I may have to think of something different for my homebrew then
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April 7th, 2018, 08:47 #4
Indeed AC will not accept dice strings. If all that you want to do is roll a d20 then just roll one into the chat box and compare it to the NPCs roll. If you need modifiers then maybe your best bet would be to create a skill for it. Combat would still need to largely be a manual thing though since FG doesn’t automate opposed skill rolls.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 7th, 2018, 10:22 #5
Create a Custom Dice that rolls
<customdie name="d920">
<model>d20</model>
<menuicon>num20</menuicon>
<script>
function onValue(result)
return math.random(20)-10;
end
</script>
</customdie>
Each time the character is to be attacked they would roll the custom dice and the GM would drag the result to the modifier window and then roll the NPC attack.
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April 7th, 2018, 13:29 #6
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I'll give it a go and see how it works out! Thanks!
Would the custom die need to be an extension?Last edited by thwright; April 7th, 2018 at 13:31.
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April 7th, 2018, 13:35 #7
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April 7th, 2018, 14:13 #8
If you're going to roll 1d20-10 then just type /die 1d20-10 in the chat window and drag to a hotkey slot. Then you can roll easily from the hotkey. No custom dice, no extensions.
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April 7th, 2018, 14:36 #9
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April 7th, 2018, 14:44 #10
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