-
May 24th, 2014, 00:31 #11
Just double click each modifier and you will see little dots appear below the modifier "sheriff star" in the bottom left of the desktop and the running modifier will be shown in the middle of the star. If you hover over the dots you will see the modifier name and bonus above the star. Click on the dot if you need to remove a specific bonus.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
May 27th, 2014, 02:22 #12
I see that works for up to six modifiers -- thanks. Follow up questions:
1) In the Modifier window, what's the little checkbox next to each Modifier? Doesn't seem to matter whether it's checked or unchecked.
2) Same question for Effects -- there's a checkbox that doesn't seem to have any noticeable effect.
3) For Effects, I can't seem to get them to result in any modifier to the die-roll at all. Should they? It seems simply to be a label of the Combat Tracker with a countdown function -- but the GM/Marshall will need to track what impact that Effect has on gameplay (because nothing is automated). Is that accurate?
Thanks in advance.
-
May 27th, 2014, 03:13 #13
- Join Date
- Feb 2009
- Location
- USA Eastern Time Zone (GMT -5/-4)
- Posts
- 2,479
- Blog Entries
- 1
1) checkbox is to make it public
2) same thing
3) for those modifiers to work the dice need rolled from the character or npc sheet or the combat trackerWriter for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
-
May 27th, 2014, 08:43 #14
1 & 2) They are used to define if modifier or effect is visible for player. This however is buggy in SW3, but its fixed in upcomming SW4
3) Currently Effects are just labels with countdown feature. I have been thinking making them more powerful~ allow modifers to rolls and stats, but haven't needed that too much myself. I usually write modifier in the label, for example "Deflect -4" to note me and players what modifiers apply
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
May 28th, 2014, 02:49 #15
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks