TALES of the VALIANT
  1. #1

    Does the player need the ruleset too?

    If I host a game with the savageworld3 ruleset and I want players to join, do they need to buy the ruleset too?



    Thanks!

  2. #2
    Nope, only the GM needs the Ruleset. The Players will automatically download everything they need from the GM's computer (the Host) when they connect.

    For additional info, see my Tutorial Videos (the links in my Sig, below, or they're also on the Wiki).

    Cheers
    Dulux-Oz

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  3. #3
    Doswelk's Avatar
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    Quote Originally Posted by dulux-oz View Post
    Nope, only the GM needs the Ruleset. The Players will automatically download everything they need from the GM's computer (the Host) when they connect.
    Whilst that is correct, due to licensing with Pinnacle if a player wants to have access to the ruleset when not connected to the GM they need their own copy of the Player's guide, but when connected they can use the GMs.
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  4. #4
    Thanks for your reply. Ive got another related question. I used the enhanced library extension and made a book with a few entries myself. What will i have to do so my players can also download that?

    Thanks!

  5. #5
    Have it loaded as part of Ruleset when you first start your GM's version of the Campaign - again, it will download to the Players automatically when then connect.

    However, if they want access to it while not connected to you, then they will need their own copy. Assuming there is no Copyright issues, give them the Extension File, they put it with any other Extensions they have in their Extensions folder under the Fantasy Grounds Data folder, and away they go.

    (Again, all explained in my Tutorial Vids - shameless plug intended )

    Keep those questions coming

    Cheers
    Dulux-Oz

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  6. #6
    Mask_of_winter's Avatar
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    Quote Originally Posted by Jan View Post
    Thanks for your reply. Ive got another related question. I used the enhanced library extension and made a book with a few entries myself. What will i have to do so my players can also download that?

    Thanks!
    Make sure you've exported the module as "common". Then, in your "campaign" open up that module as you would open up a book, that will give yourself access to it. To make sure your players get access to module, "force load it" by applying the force load icon. But like dulux-oz said, they won't have access to the module when not connected to you. You would have to give them that ".mod" file for them to access it through the "manage character" feature.
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  7. #7
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    Quote Originally Posted by Mask_of_winter View Post
    But like dulux-oz said, they won't have access to the module when not connected to you. You would have to give them that ".mod" file for them to access it through the "manage character" feature.
    And you'd have to export the module as "Client" to be able to use it in Manage Characters.
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