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February 15th, 2014, 16:59 #1
- Join Date
- Jan 2014
- Location
- East Walpole, MA
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- 20
Combat Tracker and Starting Rounds
Hopefully someone can answer this for me.
I seem to remember that the combat tracker would start out at round 0. You would add the characters to the tracker then hit the next combatant button and it would deal the cards and start you in round 1. This doesn't seem to work for me any longer. Am I doing something wrong? I can manually set the round to 0 and then everything works as I would expect.
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May 21st, 2014, 16:01 #2
- Join Date
- May 2014
- Posts
- 7
It may be too late to answer your question... I also feel that starting rounds should be 0. (But it may be some merits for it...)
By the way, I found the initial value for starting rounds in below file.
/rulesets/SavageWorlds3.pak/ct/template_ct.xml:line 291
line 291 is "<default>1</default>." Maybe, if you change this line to "<default>0</default>." The starting rounds will be 0 after clearing entities.Last edited by Ryo; May 22nd, 2014 at 15:37. Reason: At first I posted the extension to change this value. But it could not assure its safety. Then deleted it.
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