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May 21st, 2014, 13:43 #1
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- May 2014
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Does the player need the ruleset too?
If I host a game with the savageworld3 ruleset and I want players to join, do they need to buy the ruleset too?
Thanks!
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May 21st, 2014, 13:45 #2
Nope, only the GM needs the Ruleset. The Players will automatically download everything they need from the GM's computer (the Host) when they connect.
For additional info, see my Tutorial Videos (the links in my Sig, below, or they're also on the Wiki).
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 21st, 2014, 19:48 #3My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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May 22nd, 2014, 06:25 #4
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- May 2014
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Thanks for your reply. Ive got another related question. I used the enhanced library extension and made a book with a few entries myself. What will i have to do so my players can also download that?
Thanks!
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May 22nd, 2014, 06:29 #5
Have it loaded as part of Ruleset when you first start your GM's version of the Campaign - again, it will download to the Players automatically when then connect.
However, if they want access to it while not connected to you, then they will need their own copy. Assuming there is no Copyright issues, give them the Extension File, they put it with any other Extensions they have in their Extensions folder under the Fantasy Grounds Data folder, and away they go.
(Again, all explained in my Tutorial Vids - shameless plug intended )
Keep those questions coming
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 22nd, 2014, 14:07 #6
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Make sure you've exported the module as "common". Then, in your "campaign" open up that module as you would open up a book, that will give yourself access to it. To make sure your players get access to module, "force load it" by applying the force load icon. But like dulux-oz said, they won't have access to the module when not connected to you. You would have to give them that ".mod" file for them to access it through the "manage character" feature.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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May 22nd, 2014, 17:06 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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