TALES of the VALIANT
  1. #1

    Beta Release - FG v4.7.0

    Please post any feedback/issues in this thread:
    https://www.fantasygrounds.com/forum...uleset-Updates

    Planned Release Date: April 22, 2025

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Accessing the Beta
    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Beta Data
    When using the Test channel in Fantasy Grounds Settings, your data files for the Test version will be stored in a separate subfolder under the main Fantasy Grounds data folder called "channels\Test\". This will not impact any campaigns in the Live mode (until full release occurs).

    Key Things
    1) Always backup your campaign data before running the test version.
    2) If the GM is running on Test channel, then all of the players will also be running on Test channel.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this forum.
    4) Do not use the Test build for your games if you and your group are not comfortable with testing pre-release software.
    5) Do not use the Test build for developer DLC for store or forge submission (as the data file formats may have changed, or will change more during the beta).

    Thanks,
    JPG

    NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

    NOTE 2: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum. If you run into any issues with rulesets provided by the community, please post in the relevant threads.

    DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.
    Last edited by Moon Wizard; March 21st, 2025 at 19:19.

  2. #2
    Application Updates
    • [ADDED] Fantasy Hero dice pack available. (Available in store after v4.7.0 release.)
    • [ADDED] PC/NPC portraits/tokens display in chat window when using Speak As button (or the "Set GM voice to active CT" option).
    • [ADDED] Token planned movement can now be used when token lock is off by holding the Alt key when initiating the move.
    • [UPDATED] Right click menu converted to standard context menu design.
    • [UPDATED] In images, updated UI for token selection, token targeting and pointers.
    • [UPDATED] In images, pointer handles increased in size for easier interaction.
    • [UPDATED] In images, token movement paths can only be seen if the user can edit the token position.
    • [UPDATED] In images, improved performance when accepting planned movement.
    • [UPDATED] Asset view controls expand grid/list entries to fill window better.
    • [FIXED] In images, bitmap widgets on top of tokens could prevent planned movement.
    • [FIXED] In images, players could select hidden tokens using selection box tool.
    • [FIXED] In images, unable to cancel LoS segment with Escape key when only the first point placed.
    • [FIXED] In images, paint stamp cursor preview did not snap to grid correctly.
    • [FIXED] In images, initiative bitmap widgets would not always draw at correct size when first applied each session.
    • [FIXED] In images, unable to click token accept/cancel planned movement buttons when buttons overlapped tokens.
    • [FIXED] In image data controls, middle/right mouse clicks no longer act like left clicks.
    • [DEV][ADDED] listcontrol - Added column.dynamic tag to allow list items to fill window with column width as minimum size for each column.
    • [DEV][UPDATED] Comm - addChatMessage/deliverChatMessage - icon string/table field deprecated; assets table field added (each entry is table with type, name, w, and h fields)
    • [DEV][FIXED] Widgets incorrectly shifting when adding new widgets.
    • [DEV][FIXED] Exploding percentile dice incorrectly added extra ones die.
    Last edited by Moon Wizard; April 18th, 2025 at 04:10.

  3. #3
    Updates Today
    • [FIXED] In images, initiative bitmap widgets would not always draw at correct size when first applied each session.
    • [FIXED] Link icons missing in chat display.
    • [FIXED] Context menu icons were incorrectly larger than text.
    • [FIXED] Some context menu options were not working correctly.

  4. #4
    Updates Today
    • [ADDED] Token planned movement can now be used when token lock is off by holding the Alt key when initiating the move.
    • [UPDATED] In images, pointer handles increased in size for easier interaction.
    • [FIXED] In images, unable to click token accept/cancel planned movement buttons when buttons overlapped tokens.
    • [FIXED] In image data controls, middle/right mouse clicks no longer act like left clicks.
    • [DEV][FIXED] Widgets incorrectly shifting when adding new widgets.
    Last edited by Moon Wizard; April 6th, 2025 at 02:42.

  5. #5
    Updates Today
    • [UPDATED] In images, token movement paths can only be seen if the user can edit the token position.

  6. #6
    Updates Today
    • [ADDED] Fantasy Hero dice pack available. (Available in store after v4.7.0 release.)
    • [UPDATED] In images, updated UI for token selection, token targeting and pointers.
    • [UPDATED] In images, improved performance when accepting planned movement.
    • [DEV][FIXED] Exploding percentile dice incorrectly added extra ones die.

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