Fantasy Grounds Merchandise
Page 2 of 2 First 12
  1. #11
    The font sizes are directly tied to the window/field sizes on all the sheets. So, increasing the UI Scale is the method to increase the font size; as this increases all UI elements to match the sizing defined for all the sheets across all rulesets.

    Regards,
    JPG

  2. #12

  3. #13
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,224
    Blog Entries
    9
    Quote Originally Posted by Moon Wizard View Post
    The font sizes are directly tied to the window/field sizes on all the sheets. So, increasing the UI Scale is the method to increase the font size; as this increases all UI elements to match the sizing defined for all the sheets across all rulesets.

    Regards,
    JPG
    Totally understand. And with the character sheets and other data objects it makes sense since the fields and windows are set sizes. But, the chat window and the story pages (advanced and simple) seem like they could flow text of different font sizes. i.e. they are both already variable size in nature and simple flow text to fit the width already. Seems like the ability to adjust those font sizes, which IMO are the most important for the ability to adjust sizes separate from the ScaleUI command. It might also allow more complex formatting of story entries, such as being able to use something similar to HTML where you can have +/- N font size adjusts within a string, as well as colors and background colors. IMO it would be great for advanced stories to have more font options than just Header, Bold, Underline, Italic, speech bubble and unordered bullet points.

    I know those seem like a lot of current options, but I constantly here complaints about the inability to control fonts compared to other VTTs. I will admit I didn't used to think much of it, until I started converting more already published works and trying to match what more versatile formatting they have done and as I've tried to read Reference Manuals/Books like I would an ePub.

    I do think it would help improve the user experience significantly. Not from a practical point (in most cases) but from a user ...ergonomic? and expectation point of view.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #14
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    792
    An option to adjust the font size in just the chat window might help. Or a easy way to zoom in on a specific window with a on off type option (like maximizing a window and then "unmaxing" it put it back to its previous size, but it also make everything in that window bigger when maxed).
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

Page 2 of 2 First 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in