DICE PACKS BUNDLE
  1. #1
    MassSailor's Avatar
    Join Date
    Nov 2019
    Location
    USA - California (UTC -8 or -7)
    Posts
    68

    2E Ruleset Feedback

    Just taking a first look and testing out some existing modules with the updated ruleset - first impressions: liking the updated STA theme and the addition of the Extended Test Tracker. Nice work @superteddy57! (& any of the other developers that worked on this update )

  2. #2

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    270
    So, am I to understand that STA v2 upgrade has been released?

  3. #3
    The ruleset is capable of switching between 1E and 2E similar to how our 5E ruleset can switch between Legacy and 2024. The Options will contain the option for the game version. This however will not deny you the capability of loading 1E in a 2E game. Both should work together.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #4
    Great to see the update rules being introduce to FG. My question relates to the Character Sheets. Are you looking at upgrading them to reflect the Species Ability introduced in Second Edition or do we have to wait for the full updated version of the core rulebook if planned. Tks.

  5. #5
    I'm not understanding the question. Can you elaborate for me on what you are asking about?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #6

    New Species Ability in Character Sheet

    I have uploaded a screen shot of the new character sheet to explain my question. There is a new addition for species ability on the right side of the sheet.
    Attached Images Attached Images
    Last edited by Voxpopuli; March 17th, 2025 at 17:40.

  7. #7
    The Species ability is a talent for all purposes from what I saw in the new core rulebook, and that is where it will be placed.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #8
    I actually like this, since it allows for species who haven't been given an official ability yet to be given a 5th talent instead. (In concept, at least, since I haven't updated to the version that has 2E yet )

    Edit: Ok, updated! Am I missing how to get 2E versions of things (e.g. species, talents), or are they not implemented?

    Edit: When I added a species ability to a 2E custom species, it didn't seem to get added to the list of talents, but was named a talent in the exported module. I also seem to be unable to drag talents to the Species Ability/Talent Choices area when creating a new species.
    Edit: Ok, it seems that for a custom species, we have to manually type in the name of existing talents in their available choices, which automatically puts them in the filter in the character creator... but in order to get a custom talent available, we have to *also* create it via the talents field. That all seems a bit cumbersome.
    Last edited by Felderburg; March 24th, 2025 at 00:47.

  9. #9
    I anticipate that most of the new stuff will be introduce once we get access to STA Core rule book for 2nd edition. In the meantime, you incorporate these yourself in your game.

  10. #10
    Oh Yes just bought the new ruleset. Great Job Thank you!!
    Last edited by Voxpopuli; March 26th, 2025 at 03:22.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in