TALES of the VALIANT
  1. #1

    Testing Question

    So, testing things today....
    Pally has Detect Evil listed as Feature. In the Action Tab of the character sheet I can add it, must we add all such abilities manually?

    Awarding XP...the system seems to divide the total by everyone in the party sheet. How can I designate only to award certain players without doing it manually?

    One more question. Say I have an NPC thief and he is going to steal something from a PC. How can I "take" the item without the player knowing?

  2. #2
    Detect evil has no usage count and no duration so there really isnt a reason to add an action for it.

    You should be able to remove something from any actor w/o them knowing except for the fact the player notices it missing.
    Last edited by celestian; February 3rd, 2025 at 04:02.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #3
    Quote Originally Posted by celestian View Post
    You should be able to remove something from any actor w/o them knowing except for the fact the player notices it missing.
    Just take it from their inventory?

  4. #4
    Quote Originally Posted by bspeer View Post
    Just take it from their inventory?
    That is the only way to remove an item from a actor.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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